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How Gameplay Alters Experience
The goal of many great composers and directors is to make the audience feel a certain way during the song or the movie. Directors can change the plot, dialogue, visual design, sound, lighting, and music to change the tone of a movie. These are all the points of interaction with the viewer that the director has influence over. The same goes for video games, except video games has another point of interaction that game developers often forget. This extra tool to change the player's emotional response to the game is the gameplay mechanics. Here YouTuber Mark Brown talks about the games Far Cry 2 and Far Cry 4. Although the games are vastly similar in all categories, they vary significantly in play style. Far Cry 4 gives the player a playground with a huge arsenal and lots of options that allows the player to easily kill enemies in every way possible with little consequences. Meanwhile, Far Cry 2 forces the player to use old rusty guns that break down, constantly take medicine to combat malaria and stay alive, provides only a few places to save from, and really pushes back at the player in order to make them feel like the unwanted loner. If Far Cry 4 is the Tropic Thunder the video games, Far Cry 2 is the Heart of Darkness of video games. It's interesting that these seemingly subtle changes in game play makes the players experience entirely different feelings and themes throughout the game. You could go so far to say that although the buttons for movement and action are the same players will play Far Cry 2 entirely different then they will play Far Cry 4.
Gearbox on Borderlands 3: "We're ready to start"
The developer behind the successful Borderlands franchise is ready to being developing Borderlands 3, according to their panel at PAX South. We want to think about the future and we want to think about what the next Borderlands is and we're going to need some help," Gearbox CEO Randy Pitchford said. "The fact is, we're not working on a new Borderlands game, but we want to." BORDERLANDS 3 [RUMORED TITLE] / 25 JAN 2015 PAX SOUTH 2015: GEARBOX ON BORDERLANDS 3: 'WE'RE READY TO START' 373 No Borderlands 3 yet. BY MICHAEL MARTINDeveloper Gearbox Software is ready to begin developing a new Borderlands game, potentially Borderlands 3, according to a Borderlands panel at PAX South today. "We want to think about the future and we want to think about what the next Borderlands is and we're going to need some help," Gearbox CEO Randy Pitchford said. "The fact is, we're not working on a new Borderlands game, but we want to." "If you are in the industry and you think you can help us, we want you to help us. We want to get started on a new Borderlands game," Pitchford said, adding that the studio is looking for help to develop a new game. "There's literally nothing to tell, but we're ready to start." So this is pretty interesting news, and it looks like they really want to recruit more and more people. If the size of the team really expands that much then I am really looking forward to what the next Borderlands will become. I had a lot of fun with Borderlands 2, but I wasn't nearly as into it as some people. I never felt like I NEEDED to play with other people to beat content, which kind of sucks for a PvE game for me. There was a lot right with Borderlands, and I do really like Gearbox, so let's see where this is headed!
How To Set up your TV for Games Correctly
A video game can look drastically different if your TV does not have the proper set up. Blacks and be too black to the point where you cannot see at all and whites can be too white where you loose detail. Conversely every color could look grey and dull. Too much sharpness could actually cause distortion and other issues. There are a myriad of problems that can stem from not having your tv and console calibrated correctly. Here are the steps on how to perfectly calibrate your TV. (note: do this on your TV's 'Custom' setting) 1. Turn off any and all post-processing in your TV settings, if your TV has a Game Mode, use this, if not then turn everything off that lets you. (More detail is in the picture in part 6) 2. Open up the picture of 28 squares in a grid HERE [http://www.nicolaspeople.com/ch3rokeesblog/wp-content/uploads/2008/01/fullrgb_test.jpg] , if you can see the top row after upping the brightness then you can use the Full (on PS4) or PC (on XBO) for the RGB range, otherwise use Limited. I'm not sure where this option is on XBO but on PS4 it's in Settings -> Sound and Screen -> Video Output -> RGB Range 3. Open up the second link HERE [http://i.imgur.com/6QXXlEk.png], adjust the Brightness setting until you can just see the closed eyes, or until the two darkest bars on the sides look the same 4. Open up THIS [http://i.imgur.com/aXcisKN.png] image. Throw the Sharpness way way down until the text is blurry, then up it until the text is JUST sharp. 5. You should see the green outline, but if not then it's not a huge issue so long as the square and circle aren't distorted or stretched. If they are then the Aspect Ratio on your TV needs altering. 6. Open up THIS [http://i.imgur.com/0wOcCDP.png] image. Adjust the settings your TV has as instructed, then alter the Colour of your TV until there is little blur, but the colours still appear bright. If one colour is much less crisp than the others then your TV may have an option to change individual RGB values accordingly. 7. Open THIS [http://i.imgur.com/chmF12Y.png] image. Put the Contrast up until the suns are just barely visible, or the lightest two bars on the side images look the same. A lot of people have their contrast very high here, so don't worry if you're near the top of the range. 8. Finally you can readjust the Brightness using THIS [http://i.imgur.com/WtJnqPf.png] image. Let the closed eye only just appear visible, or the two darkest bars on the upper bar are the same.