Playstation 4 News and Updates
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TeamWaffles
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Playstation 4 News and Updates
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PS4 System Update 2.50 Available Tomorrow
Tomorrow, PlayStation 4 will get an update to system software version 2.50, codenamed “Yukimura,” which will bring a ton of features. One of the best features in this update is the Suspend/Resume feature which will allow you to take your PS4 from sleep mode to your last stopping point in game immediately! Below I have outlined all the changes, enjoy! Suspend/Resume* — Supported by nearly all of your PS4 games, you can jump in and out of your games with just the press of the PS button. Quickly switch from Rest Mode to powered-up so you can pick up where you left off. Back-Up and Restore HDD to USB — Back-up and restore your hard disc drive data associated with users on your PS4, including settings, saved data, screenshots and video clips as well as games, patches and download data, to and from an external USB drive. Find and Connect with Friends — “Yukimura” adds to an already robust set of social tools, bringing several updates to continue making PS4 the best place to play with your friends, including: Facebook Friend Finder — Using your linked account, you can expand your network by searching and connecting with your Facebook friends. Improved Friend requests — Friend requests and Real Name requests can be sent together in one step when adding a friend on PS4. Streamlined Party process — The process to create a Party has been streamlined with a reduction in the number of steps required. Find Friends who play your games — Easily view what friends are playing on each game detail page with a real-time “Friends Who Play This” section, which also highlights which friends are currently online and playing it, and if you own the game, allows you to jump directly into the game. Join Friends directly from news feed — A new tile will be added on your What’s New feed where you can see what your friends are currently playing, enabling you to join in the game if you own it. Share Earned Trophies and Optimize Your Trophy List — We know that Trophies are important to many gamers, so we’re bringing more control with how you show them off: Automatic Trophy Screenshots — A screenshot will automatically be captured when a Trophy is earned, preserving the moment to share with friends. SHARE Trophies — Players can share Trophy information to Facebook, Twitter or via Message by pressing the SHARE button. Additional Trophy sorting options — Sort your Trophy list by Earned Date, Not Earned and Grade. Delete 0% Trophies — Remove games from your Trophy list that have zero percent completion. Improved and Expanded Accessibility Options — New options added to customize the user experience include: Customized button assignments for DUALSHOCK 4 wireless controller. Zoom for displayed pictures and inverted colors for all system functions, apps and in-game. Text-to-speech for all graphical user interface, including Message and Party. Enlarged text for all graphical user interface, including Message and Party, as well as the system’s browser. Bolder fonts and higher contrast UI for all system applications (but will not apply to games or third-party applications). Remote Play and Share Play — For games that support 60 fps, users will be able to automatically enjoy those games with 60 fps for both Remote Play and Share Play on supported devices. Automatic Installation for System Software Updates — Enable automatic installation for future system software updates. Sub-Account Upgrade — Enable users 18 years of age or older with sub-accounts to upgrade to a master account directly on PS4, removing restrictions on chat and enabling users to add funds to their Wallet, purchase content and more. Verified Accounts — Select game developers, producers, designers and community managers will be verified with a badge. Dailymotion — Upload video clips directly to Dailymotion via the SHARE button.
Project Morpheus: Sony's Virtual Reality Headset
About one year ago Sony revealed the prototype for Project Morpheus, a virtual reality system designed for the PS4. We haven't heard much about the product until recently at the GDC conference where Sony talked in detail about the VR headset. This information drop comes just after the recent announcement of HTC's VR headset that will be used for Steam. Project Morpheus will surely give the HTC headset and the Oculus Rift a run for their money. Since the initial announcement Sony has released the key changes to specs of Project Morpheus, and I'm pretty excited about it! Key Changes: OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur. 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals. Super low latency: Sony knows how critical low latency is to delivering a great VR experience, and they have reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players. More accurate tracking: To make positional tracking more precise, Sony added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking. User-friendly design: Sony made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use. I think the most interesting change is that games will be running at 120hz refresh rate. Although many games are 30fps and many others are 60fps, this headset will require games to run at 120hz. Now refresh rate does not equal frames per second. Refresh rate refers to how quickly the display will refresh every second, i.e. 120 times. Now, although not all games (especially pretty games) will ever be able to reach 120fps, they can be optimized to meet 120fps to utilize the 120hz refresh rate. Project Morpheus comes with hardware that will interpolate the game in order to artificially make a 60fps game into 120fps. The reason why Sony is so worried about making 120hz refresh rate the standard (with 60 as the minimum) is that anything lower than that will cause serious motion sickness within 10 to 20 minutes of use. Games that are not optimized to run with higher refresh rates will be entirely unplayable through VR. Of course, because games need to be split into to screens and bumped up to 120fps, many of the games that Project Morpheus supports will NOT be as beautiful as their normally displayed AAA title counterparts. Not to worry though, I think this is a great step for Sony and hopefully they 'future proofed' this accessory in order to work with the next console that will no doubt be more powerful!