YinofYang
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Center Stage with Artist: Kelley Harris

Please show your support by visiting her site and learning even more. "Kelley is a concept artist and illustrator creating unusual things around the Bay Area, California. She currently works for Disney Interactive as a character artist. Other clients include Paizo, Sideshow Collectables, Disney Interactive Media Group, Spectrum 15, Ballistic Publishing for Exotique 5 & 6, Imagine Publishing Corel Painter Magazine / Digital Art Magazine, Fantasy Flight Games, and Visions Found. Most used materials include graphite on marker paper, Corel Painter X, Adobe Photoshop/Illustrator CS5, Oils." Site: [http://krhart.com/]
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Sigh, it's all good sis. You're not talent-less, your talents just lay elsewhere. I also find all of this amazing. If only we could stream our ideas onto paper magically.
i find it astonishing that ppl can express their creativity thru drawings or any form of art work, i applaud their actions b/c me, im so talent-less, lolz
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μ˜€λ¬˜ν•œ 맀λ ₯을 가진 가러리 β€˜μƒŒλ“œμœ„μΉ˜ apt.’ κ·Έλ£Ήμ „ <사적인 μ›€μ§μž„> μ˜€ν”ˆ
μ„±μˆ˜λ™ 연무μž₯κΈΈ ν•„μˆ˜ μ½”μŠ€κ°€ 생겼닀. ν¬ν† κ·Έλž˜νΌ μž₯덕화와 ν¬λ ˆμ΄ν‹°λΈŒ λ””λ ‰ν„° μ˜€μ§€μ˜μ΄ μ „μ‹œλ₯Ό μ£ΌμΆ•μœΌλ‘œ λ‹€μ–‘ν•œ ν”„λ‘œμ νŠΈλ₯Ό μ‹œλ„ν•˜λŠ” 가러리 β€˜μƒŒλ“œμœ„μΉ˜ apt.’λ₯Ό μ˜€ν”ˆν–ˆλ‹€. μƒŒλ“œμœ„μΉ˜ νŒ¨λ„λ‘œ 지은 κ°€κ±΄λ¬Όμ˜ μƒνƒœμ—μ„œ μ˜κ°μ„ μ–»μ–΄ 이름 뢙여진 β€˜μƒŒλ“œμœ„μΉ˜ apt.β€™λŠ” 졜근 SNS ν•«ν”Œλ ˆμ΄μŠ€λ‘œ κΈ‰λΆ€μƒν•œ μ„±μˆ˜λ™ 연무μž₯κΈΈ μ΄ˆμž…μ— λ‚˜μ§€λ§‰μ΄ 자리 작고 μžˆλ‹€. μ°Έμ—¬ μž‘κ°€μ˜ μ·¨ν–₯은 λΆ„λͺ…ν•˜λ‚˜ νŠΉλ³„ν•œ 색을 가진 μž‘ν’ˆμ„ λ‹΄λ‹΄νžˆ μ†Œκ°œν•˜κ³ μž ν•˜λ©°, μž‘ν’ˆλ“€μ΄ μ£ΌλŠ” ν‘μž…λ ₯이 κ΄€λžŒν•˜λŸ¬ 온 μ‚¬λžŒλ“€κ³Ό μžμ—°μŠ€λŸ½κ²Œ μœ λŒ€κ°μ„ ν˜•μ„±λ  수 μžˆλ„λ‘ 기회λ₯Ό μ œκ³΅ν•΄ μ£ΌλŠ” 것이 β€˜μƒŒλ“œμœ„μΉ˜ apt.β€™μ˜ λͺ©μ . μž…κ΅¬μ—μ„œλΆ€ν„° λŠκ»΄μ§€λŠ” μ•„ν‹°μŠ€ν‹±ν•œ λΆ„μœ„κΈ°μ™€ 가러리 곳곳에 μˆ¨κ²¨μ§„ λ¬΄μ‹¬ν•œ λ“― μΏ¨ν•œ μΈν…Œλ¦¬μ–΄κ°€ λ°œκ±ΈμŒμ„ 찾은 μ΄λ“€μ—κ²Œ μž”μž”ν•œ 재미λ₯Ό μ„ μ‚¬ν•œλ‹€. β€˜μƒŒλ“œμœ„μΉ˜ apt.’가 μ„ λ³΄μ΄λŠ” 첫 μ „μ‹œ, <사적인 μ›€μ§μž„μ€>은 κ·Έλ£Ήμ „μœΌλ‘œ β€˜ν”Œλ‘―(PLOT)’, β€˜νŒŒλΌλ‹€μ΄μŠ€(PARADISE)β€™μ˜ λ°•μƒν˜Έ, β€˜κΈ€λΌμŠ€ λžœλ“œμŠ€μΌ€μ΄ν”„(GLASS LANDSCAPE)β€™μ˜ μ΄μˆ˜μ§„ μž‘κ°€κ°€ μŠ€νƒ€νŠΈλ₯Ό λŠμ—ˆλ‹€. λ¨Όμ €, μž‘κ°€ λ°•μƒν˜ΈλŠ” λ§Žμ€ μ‹œκ°„μ„ ν˜„μ‹€κ³Ό λΉ„ν˜„μ‹€μ— λŒ€ν•΄ μΈμ‹ν•˜κ³  μžλ¬Έν•œλ‹€. 색과 νŒ¨ν„΄ 그리고 수직과 μˆ˜ν‰μ˜ ꡬ쑰적인 ν˜•νƒœμ— λŒ€ν•œ 고찰을 λ―Έλ””μ–΄μ•„νŠΈμ™€ ꡬ쑰물 λ“±μœΌλ‘œ ν’€μ–΄λ‚Έ β€˜ν”Œλ‘―β€™, β€˜νŒŒλΌλ‹€μ΄μŠ€β€™λ„ κ·Έλ ‡λ‹€. 그쀑 μž‘ν’ˆ νŒŒλΌλ‹€μ΄μŠ€λŠ” ν•˜λŠ˜κ³Ό 지평선 그림의 쒅이λ₯Ό 배경으둜, 석양과 μ•Όμžμˆ˜κ°€ μžˆλŠ” λ°”λ‹·κ°€ λͺ¨ν˜•μ˜ 풍경이 μ˜μƒμœΌλ‘œ λ‚˜νƒ€λ‚˜λ©° μ‹ λΉ„λ‘œμš΄ λ¬΄λ“œλ₯Ό μžμ•„λ‚Έλ‹€. μ΄λŠ” 맀체λ₯Ό 톡해 νŒŒλΌλ‹€μ΄μŠ€λ‘œ κ°μΈλ˜μ–΄ 이미지가 λͺ¨λ‹ˆν„° 속 μ‹€μ œμ™€ ν—ˆκ΅¬μ˜ 두 가지 ꡬ쑰둜 ν‘œν˜„λ˜λŠ” 것. ν—ˆκ΅¬μ  ν˜„μ‹€μ˜ μž¬ν˜„μ„ 톡해 κ°–κ²Œ 된 우리의 지각과 인식에 λŒ€ν•œ 이야기λ₯Ό μ „λ‹¬ν•˜κ³ μž ν•œλ‹€. μž‘κ°€ μ΄μˆ˜μ§„μ€ μ•„μŠ¬μ•„μŠ¬ν•˜κ±°λ‚˜, μ–΄λ ΄ν’‹ν•œ 것, ν•œ κ°€μ§€λ‘œ μ •μ˜ν•  수 μ—†λŠ” λͺ¨ν˜Έν•œ κ²°λ§μ΄λ‚˜ λΆˆν™•μ‹€ν•œ μ—°κ²°μ„± 등에 κ°€μΉ˜λ₯Ό λ‘”λ‹€. β€˜κΈ€λΌμŠ€ λžœλ“œμŠ€μΌ€μ΄ν”„β€™λŠ” 자투리 유리λ₯Ό μž¬ν™œμš©ν•΄ λ„μ‹œν™”μ™€ 산업화에 λ”°λ₯Έ 징후와 ν˜„μƒμ„ μ‘°λͺ…ν•œ μž‘ν’ˆ. μž”ν˜Ήν•˜κ³  λ‚ μΉ΄λ‘œμš΄ 곡포의 감각을 μ£ΌλŠ” 유리 쑰각은 달리 μƒκ°ν•˜λ©΄ μ—°μ•½ν•˜κ³  λΆ€μ„œμ§€κΈ° μ‰¬μš΄ μž”λ””λ‚˜ μ‹ λΉ„λ‘œμš΄ κ²°μ •μ²΄μ²˜λŸΌ 보인닀. κ±°λŒ€ν•œ λ„μ‹œμ˜ 이면에 μˆ¨μ€ 또 λ‹€λ₯Έ λ„μ‹œμ˜ 풍경을 κ°„μ ‘μ μœΌλ‘œ ν‘œν˜„ν–ˆλ‹€λŠ” μ μ—μ„œ 인상 κΉŠλ‹€. μ•žμœΌλ‘œκ°€ 더 κΈ°λŒ€λ˜λŠ” β€˜μƒŒλ“œμœ„μΉ˜ apt.β€™μ˜ 첫 μ „μ‹œ <사적인 μ›€μ§μž„>은 μ˜€λŠ” 7μ›” 31μΌκΉŒμ§€ 이어진닀. μƒŒλ“œμœ„μΉ˜ apt. μ„œμšΈ 성동ꡬ 연무μž₯κΈΈ 114 3μΈ΅ λ”Β μžμ„Έν•œΒ λ‚΄μš©μ€Β <μ•„μ΄μ¦ˆλ§€κ±°μ§„>Β λ§ν¬μ—μ„œ
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