Quidditch pong is the somewhat perfect combination of beer pong and Quidditch, guaranteed to add some ~magic~ to your drunken nights.
The game has the usual cups on either side, like beer pong, but mixes it up a little with the addition of three rings, bats, a Snitch, and a “Snitch cup”.
THE QUIDDITCH PONG RULES Inspired by our love of Quidditch and Beer Pong, we present to the wizarding world The Unofficial Quidditch Pong Rules. These rules are only our recommendation, you can play however you want! If a rule or procedure is disputed, then either the owner of the Unofficial Quidditch Pong Set or the homeowner (in that order) has final say. If the final say is disliked by the players, accuse the owner of being a Death Eater and do whatever you want. You’re an adult. EQUIPMENT 3 Quidditch Rings 3 Ping pong balls 2 Bats 20 Cups 1 Snitch 1 Snitch Cup SET UP Each team should set up 10 cups to form a triangle on their side of the table. Set up Quidditch Rings in the middle of the table. The Snitch Cup should be placed away from the table at a distance that is difficult, but not impossible to make. TEAMS AND TURNS Sort players into teams however you wish. Teams consist of 3 players with 2 teams playing at a time. Designate a Beater and Seeker for each team. Teams take turns shooting the ball at their opponents cups. After all teammates take their shot, then the next teams' turn starts. First team to make all of their cups or the snitch cup wins. CUPS AND SCORING Cups made are removed from play after all teammates have taken their shot. Normal shots cannot be interfered with by the defending team. However, shots made through a hoop may be blocked by a beater using his bat. Blocking a shot using anything other than the bat count as a foul and the opponent is penalized by the offensive team choosing one cup to be pulled from play. If the beater blocks a shot that does not go through a hoop, a one cup penalty is applied. The amount of cups removed at the end of the turn are based on the shots made: - Shot makes a cup: 1 cup - Shot makes a cup through a hoop: +1 cup bonus - 2 teammates make the same cup: +1 cup bonus - 3 teammates make the same cup: +2 cups bonus, and the team gets the balls back to shoot again. (cups made are pulled from play before extra turn) - There is no bonus for bouncing the ball. If bonus cups are made, the defending team chooses which cups are removed.
THE SNITCH CUP During your turn, Your team's Seeker may shoot for the Snitch Cup instead of the regular cups. If your Seeker shoots for the Snitch Cup, your team forfeits all three regular shots for one shot at the Snitch Cup. In all cases, if you make the Snitch Cup, you win the game. The Snitch Cup also trumps Resurrection Stone. SPELLS (OPTIONAL) Each team has three unique spells that they may cast at any point during the game, once per game.
Gryffindor: Invisibility Cloak - Use your hands to cover as many cups as possible, leaving at least 1 cup fully exposed. Elder Wand - Your opponent does not get a redemption! When you make all 10 cups, you win. Resurrection Stone - When your opponent makes all 10 cups, and you lose redemption, you get 1 cup back. Your opponent gets to finish their turn, and if your resurrected cup is made, the game is over. Slytherin: Avada Kedavra - Once per game, choose a cup and remove it from the table. (can be used on Resurrection Stone) Crucio - All of your opponents must make trick shots for one round Imperio - Dictate which cup your opponents must make for one round Ravenclaw: Expelliarmus - Opponent plays without a beater this round Confundus - Opponent has 1 re-rack Felix Felicis - Re-shoot all your team's made shots from this round Hufflepuff: Accio - When your team makes a cup, you may bring it to your side Wingardium Leviosa - You may re-rack your opponents cups, but they must stay inside of the original 10 cup triangle Room of Requirement - Re-throw all your missed shots from this round.