3 years ago100+ Views
Noby Noby Boy is one of the weirdest games to have ever been conceived. Coming from Keita Takahashi, creator of Katamari Damacy, it was game within a game that a lot of players enjoyed. Alone, players would play as a character name BOY, where they would stretch them across the map and see how far they could get BOY to stretch (or something, the last time I played it was in 2009).
While that length/distance was being measured it was then added to another character named GIRL who would stretch from Earth across the Solar System. And this was the game inside the game. Even though players all over the world were playing Noby Noby Boy, they never interacted with each other but they all worked towards the same goal of getting GIRL to wrap around the planets of the Solar System.
I think it was the collaboration between players you never met that drew so many people to the game. It was a form of multiplayer gaming that has yet to be examined or explored when the game came out (back in 2009).
But after 6 long years, the players finally made it.
There's something about the completion of this game that's really awesome to me. It really mirrors the way I feel about video games and how gaming has contributed to my life. Gaming has always been something that helped me make friends and feel included in something bigger than myself. Gaming was something helped me find a bit of my identity.
And one of the best things that came out of the completion of Noby Noby Boy was the 2009 letter that came out along with it. It's from the perspective of one of the characters in the video game. But it's obvious that it reveals some of Takahashi's purpose for the game. There are some extremely poignant and thought-provoking moments throughout the letter.
You can read the whole thing in the video below or, if you're trapped for time, you can read the letter without any of me (that's rude) or the video, you can click here (the whole thing has been screencapped and uploaded to imgur).
The letter was written back in 2009 and it's kind of amazing to read some of Takahashi's thoughts on the game and the impact it could have. It's a great reminder of why we played this game in the first place. But one of the more interesting bits of the letter isn't really its self-awareness but this one sentence:

I can't really explain this very well, but I think she [GIRL] wanted to find something that exists in your world, but not in ours.

I'm not really sure what they're alluding to but I can make some guesses. Maybe collaboration amongst strangers? Maybe just the idea of working together with people you may or may not know in order to achieve a goal is what GIRL was looking for in our world. Maybe the message of this game is a reminder that when we work together, we really have the ability to achieve something great.
I'm not sure. Maybe I'm looking too much into it. But isn't that what we're supposed to do with art when it presents itself to us? To try and analyze and critique it? After Noby Noby Boy's completion, the game is definitely art. From what it stands for to its aesthetics.
I briefly played Noby noby Boy on a friends game. It was weird and confusing and I had no idea what I was doing. and now I come to lear nthat this whole time I was cooperating with a global scale of players to achieve some bizarre goal I knew nothing about.