Downwell is a pretty simple game. In concept it seems like a pretty simple game. Essentially, it's a Bullet-Hell type of Shoot-Em-Up thing but instead of the screen "moving upwards" it just scales down. You play as "a young person with gun boots" (that's what it says on their site anyway, I like thinking that I play as a little pixelated robot) falling down a bottomless pit to collet treasure and sometimes buy things.
It's definitely one of the games I spent the most time with this year when it came out on iOS last October. It's easily one of my favorite mobile games that came out this year because it's so easy to just pick up and play whenever I find myself with a free moment.
One of the things that really drew me to this game was the "roguelike" nature of it. If you don't know what a roguelike is, it basically means that each level or each part of the game is randomly generated so every time you play, you won't really know what to expect.
Games that follow that style are my favorite because I really like the feeling of being on my toes, if that makes any sense. I'm not even sure I used the right idiom. I just mean I like not knowing what's going to happen next. I find a little bit of solace in the unknown when it comes to video games. It's pretty fun being surprised by video games every now and then.
And by that I mean, since I've been playing games for so long it's hard to play a game and not know what's going to happen next. The language of video games is pretty easy to learn even if you only spend a year playing all types of video games. You'll know each story beat and when to save and when not to and how to conserve mana or ammo or whatever.
But roguelikes take the language and mess it all up. It's like reading a sentence with a bunch of words you've never seen before. It's fun to learn and mess up. And that's why I loved Downwell.
You can get Downwell now on PC, iOS, and Android.