That Dragon, Cancer is a game that's been on my radar for quite some time. It's a game that's different and ambitious. But ultimately, it's heartbreaking. It's a biographical game about the developer, Ryan Green.
The game is about his experience with loss, or more particularly, the loss of his son Joel after he was diagnosed with cancer at a young age. This is probably one of the hardest games for me to read about without getting a little teary eyed and emotional.
Losing a loved one at such a young age is something that I don't know if I could deal with. Even now, thinking about it I feel extremely uneasy. It's definitely a hard game to want to play but it also feels necessary.
I feel it's a game that's necessary to play because it adds something to the world and culture of video games that hasn't as of yet. As a biographical game, it allows players to put themselves in the shoes of the developer who made the game. It literally lets the player experience someone else's life.
And since the experience that's being documented in That Dragon, Cancer is so intense (for lack of a better word to describe this game), players truly get to experience or travel through something they wouldn't necessarily have to in their daily life. Even though the game isn't out yet, it already feels like a game that's pushing the industry forward in terms of what can be done with the medium.
It's definitely a game I plan on playing through no matter how difficult the subject matter.
That Dragon, Cancer will be released on January 12th, 2016