Battlefield: London Streets Prep: None No Backup Both Bloodlusted No Morals
ALUCARD Powers and abilities Alucard demonstrates, in various incarnations of the series, an astonishing and overwhelming range of supernatural attributes; these include, but are probably not limited to: Immortality: This ability is rather ambiguous, as Alucard himself has stated that immortality is a myth. However, what it most likely refers to is the human souls inside Alucard; it has been speculated that, when damaged by blow that would have killed or incapacitated him such as exceedingly holy weapons, the damage is instead directed to his reservoir of souls. Because this ability does not really grant him true immortality, it can be considered as pseudo-immortality. However, after "Monster of God" Anderson destroyed the rest of Level 0, Alucard was still able to regenerate on par with him. (This was on par with Alucard before releasing Level 0). However, the "soul count" theory is just a fan theory, and has never been definitively proven, although there is some evidence in the series to support it. When he is struck by holy weapons some of the souls spontaneously die even though they were unscathed. Also, at the end of the series, Alucard stated he returns by killing all the souls inside him but one. It was even speculated by Anderson, an experienced vampire hunter/expert, that this was the reason for his not being able to kill Alucard. Ultimate Regeneration: Alucard's ability to regenerate is considerably greater than any other vampire's. He has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. When damaged to an extreme extent, his body simply turns into a shadow-like substance and reconstitutes. Exceedingly holy weapons have been shown to incapacitate him for a time, but even Anderson, augmented with Helena's Nail, could do no lasting harm to him. While regenerating against Anderson, he became a shadow entity at one point. Superhuman Accuracy: Alucard has been known to hit targets at great range using handguns while looking the other way. He does this by using his so-called 'third eye'. Superhuman Strength: The extent is unknown, but Alucard can physically rip humans and vampires apart with ease. He can slice through Tubalcain's cards (which are sharp and strong enough to easily cut through a uranium shell moving at high speed, without the slightest damage done to the cards themselves). With just his bare hand, he was able to stab through Alexander Anderson, infused with the Nail of Helena, in the heart and kill him while the Casull did not have noticable impact on a human Anderson. Alucard is the strongest vampire of the verse, even stronger than a vampirized Walter, who can smash a person through a whole skyscraper. Superhuman Speed: He can move faster than the eye can see, such as when he seemingly appeared to be a glint of light like artificial vampires have shown in his fight with Tubalcain. He's fast enough to keep up with a vampirized Walter Dornez, who was shown to be able to outpace bullets from machine guns when he was human. Superhuman Reflexes: He has demonstrated the ability to catch bullets (both Rip Van Winkle's and ordinary ones). He easily caught Rip Van Winkle's magic bullet with his teeth (the same bullet which punctured an SR-71 moving at Mach 3.2 speed several times in rapid succession and intercepted multiple missiles). Superhuman Agility: The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces. He also has the ability to levitate. Intangibility: The ability to pass through solid objects. Shadow Manipulation: Manipulation of shadows into physical form, which he can then use however he wishes. Invisibility: The ability to become completley unseeable, as demonstrated in his battle with Incognito. Blood Manipulation: The ability to control blood with the mind, as demonstrated when he absorbed the blood of London's dead in volume 10. Soul Manipulation: The ability to manipulate souls. Shapeshifting: Alucard can transform himself or parts of himself into bats, insects, snakes, hellhounds, other human forms including a little girl, an amorphous mass of darkness, and various other forms. Alucard has four known human forms, each with different characteristics and weapons. He also states that his form means nothing and that he can take any form that he chooses. Weather Control: The ability to control the weather to an unknown limit, as demonstrated by the fog created when he returned to London aboard the H.M.S Eagle. Smoke Manipulation: The ability to control smoke to an unknown extent. Necromancy: The ability to control darkness and death. Teleportation: The ability to disappear and reappear somewhere else. Telekinesis: In the manga, Alucard uses telekinesis to close a door on a fleeing SWAT officer. He also launched six SWAT officers into the air and guided them to flag poles where they were impaled. Alucard is later seen moving a broken down air-craft carrier from the Gulf of Italy to the Dover of London all in a little less than 40 minutes. Telepathy: Alucard can speak telepathically to his fledgling, Seras Victoria. It is possible that he can communicate telepathically to others as well. Mind Reading: He is able to hear the thoughts of others when he chooses. Hypnosis: Alucard was able to hypnotise a hotel receptionist who objected to the size of his luggage (his coffin), when he traveled to Brazil in order to investigate leads on Millennium (fans sometimes call it the "Love Beam" after a remark from Pip). Precognition: The ability to see into the immediate future, which allows him to predict the movements of the opponents he fights. According to Pip, a vampire can easily dodge a bullet with their ability to predict human movements. Familiar Summoning: The ability to summon familiars, the souls of those whose blood he has drank in a variety of forms that either emerge from his body or swarm around him as an army numbering in the thousands. These familiars can also include animals such as horses and the weapons and abilities that the familiars possessed in life, but Alucard can only use this ability when Control Art Restriction System Level Zero is released. The familiars can come in two ways, one is similar to a ghoul, mindless and constantly moaning in pain, while the other is the soul manifesting exactly how it was when it was alive, personality, powers, and all. It's unknown if vampires have control of how they want their familiars to manifest, or if the soul loses its personality traits (although the former seems more likely). Blood Drinking: The ability to drink a person's blood, absorbing their soul and, consequently, their knowledge and memories. (He learns more about Millennium after absorbing Tubalcain). He can also absorb blood through his clothes and skin, as he does with Luke Valentine's blood after his hellhound had eaten Luke's body. Alucard can also draw in blood from thousands of people over vast distances (at least throughout the city of London). Hibernation: Alucard is able to survive long periods of time without consuming blood, but is able to fight at a usual level of strength after drinking even the smallest amount of blood. Immunity to Vampiric Weaknesses: His abilities and health are not in any way compromised by such things as sunlight or silver. In fact, it appears that the only weapons capable of harming him to any real extent are the most holy of Christian artifacts, such as Father Anderson after augmenting his abilities with Helena's Nail (a nail, which was from the True Cross, which crucified Jesus Christ, and was blessed by his blood) but even that did no permanent, or even lasting, damage. Supernatural Sense: The ability to sense supernatural activity (In The Dawn, a prequel to Hellsing, Alucard knew the Captain was a werewolf the moment he saw him, and in the OVA, he could see the blessings on Father Anderson's bayonets as well as the holy barrier preventing their escape). Combat Experience: In addition to his superhuman abilities, Alucard also possesses centuries of combat experience. While he usually relies on crushing his opponents with sheer power and force, he does at times use strategy. When he fought Alhambra, Alucard used shadow duplicates to distract him, allowing Alucard to close the distance between them and deliver the death blow. Omnipresence: At the end of the series, Alucard has acquired Schrödinger's quantum reality manipulation powers after absorbing him during the Millennium incident. This grants him the ability to exist wherever and however he wishes to. He can also exist in multiple places at once using this power, and he can appear in astral realms (being physically present in a person's mind for example). It also makes him completely immortal; Any alterations to his person by outside forces can simply be willed away, including fatal injuries. It is not known what Hellsing changed with regard to Alucard's/Dracula's original powers. However, the ghoul army formed by the devoured souls in Alucard may be one of these alterations. Dracula didn't use this ability against Prof. Van Helsing and his crew according to the flashbacks in the manga (and of course according to Bram Stoker's novel, which is a base of Hellsing). In addition, Van Helsing admitted that they had destroyed all of the vampire's servants (which means these servants can't re-appear in 1999). It is possible that by some unknown process, the Hellsing Organization created an advantage of the terrifying amount of the souls restored in Alucard, and made it possible to release them on the battlefield in Control Art Restriction System Level Zero. (In the ending of Hellsing OVA III, which is a trailer of The Dawn, it can be seen that some of the WW-2 German soldiers are impaled much like the Millennium and Crusader infantry in the battle of London. Also, the Major seemed to know much about Alucard's release states. It's possible that Alucard may have not had these abilities while Dracula, but naturally got them later on, without Hellsing's interference, as Alucard expected Luke to summon his familiars during their battle. This contradicts the theory that this is exclusive to Alucard, however, it is yet to be revealed in the ongoing Dawn-series whether these assumptions are true or not.) Weapons Alucard is an exceedingly lethal combatant even when unarmed, due to his extensive supernatural abilities and strength, but he also uses various weapons in battle. These have included swords, machine guns, and traditional vampire-slaying tools such as stakes and crosses. Additionally, Alucard has two signature weapons: a pair of intimidating, high powered semi-automatic handguns named the .454 Casull and the Jackal. In Hellsing: The Dawn, he wielded a Thompson Sub-Machine Gun. The ammunition for Alucard's Casull and Jackal appear to be high impact, hollow point rounds, giving them even more stopping power. Release States There are shown to be six levels of restriction and six corresponding states, with lower numbers meaning greater levels of power. Under certain circumstances, Alucard can release some of his greater powers himself; a component of his restriction system called the "Cromwell Approval" seems to influence this. In the Gonzo anime's 8th episode, Integra is shown giving him permission to release to level one, the state where he is in a red version of the black straitjacket like garb he is shown in when Integra finds him in her youth. Alucard is shown to be wearing a black leather jumper when he is at the Level One release state. He can often be heard stating what level he is releasing immediately prior to combat ("Releasing control art restriction to level two"). This is, perhaps, a requirement of the release mechanism, but this has never been confirmed, and is likely a literary device. Another possible reason is that it is to unnerve his opponents as he goes into battle. Given what has been seen of his personality, this is quite likely. In the manga, Integra requests that Alucard's restriction system be released to Level Zero, the lowest level, allowing him full access to his most devastating powers. It is said that one point by Integra that if Alucard unleased his full powers he could punch a hole through the world. It is clear in the Gonzo series that Integra herself is in control of Alucard's release states, but in the manga she appears to have no physical control over his powers. Instead, a given release state appears to simply be an order like any other she might give: "Releasing Control Art Restriction Systems three... two... one, approval of Situation A recognized. Commencing the Cromwell invocation. Ability restrictions lifted for limited use until the enemy has been rendered silent." It is noticeable that Alucard's attire sometimes changes according to how much power he is using: as he charges up to engage in battle, first his sunglasses, then his fedora will disappear; in the manga he also removes his arms from the sleeves of his coat letting it simply just hang on his shoulders like a cloak whilst he fires from underneath it. It has been posited that these articles of clothing are direct physical manifestations of whatever system Hellsing uses to control Alucard, with his leather straight jacket representing his true nature. His gloves, which are engraved with the Hellsing seal (a pentacle decorated with occult symbols and several mottoes, reading: "Hell's Gate Arrested / Gott Mit Uns / And Shine Heaven Now") are also thought to be part of this mechanism and the source of Hellsing's control over him (Alucard's distinctive gloves are visible in the vast majority of his transformations, even when Alucard himself is not in a humanoid form). However, in Hellsing OVA II, in the flashback scene where Alucard recalls being beaten by Abraham Van Hellsing, Alucard is still seen wearing these gloves, despite the fact that he was not yet under their control. This is a continuity error, because when compared to the panel from the manga, it shows normal white gloves. In his final release state, Alucard reverted to his original form back when he was still Vlad III Dracula. In this form he appeared as his former, 45-year-old self with a thick beard and mustache. He also wore heavy medieval armor with a huge tattered cloak and carried a long sword. However, he quickly returned to his normal form when confronted by Anderson. The enormous army surrounding him in this state, along with the souls of every single person he has ever drank the blood of, accompanies this form as well. It is debated whether his younger form shown in The Dawn is a 'state of release'. Some fans claim that the Hellsing family suppressed Alucard's powers, sealing them away into a much smaller body, in order to conduct scientific experiments on him, eventually making him into the vampire that he is in the manga. Others say that he chose this form of his own accord, simply because he can take any form that he likes. In a flashback scene in Volume 4 of the Hellsing manga, we can see the young Walter alongside an adult Alucard after the destruction of the Nazi vampire research program. In volume 9, in his 'Girlycard' form, Alucard also admits "There's never any meaning in the form that I take". This indicates that Alucard's appearance is likely controlled primarily by himself. Also, in Hellsing: The Dawn, chapter 5, Alucard states, "You must find it entertaining, I can change my shape into anything. The particular form I take... it means nothing to me." Alucard's different shapes from top to bottom: as a young girl ("Girlycard"), in his usual vampiric form ("Count"), and in his human form (as Vlad III Dracula the Impaler). The only real difference between each form is the preferred method of fighting; in "Girlycard" form he uses a tommygun, in "Count" form he uses his dual pistols, in "Nosferatu, the no-life king" form he uses his hands and shadows to fight, and in "Dracula" form he primarily uses his Claymore sword. To sum it up, the release states are not just the markers of Alucard's growing powers, they also have an effect on his appearance and fighting methods as well. Up to level 1, Alucard usually takes his "Count-form", even with his new personality, he still takes the form he once had as Count Dracula. (It can be assumed that the vampire sees this form as the one which is fitting his monstrous being the most.) In this state, he usually fights with his guns, using his bare hands only against human targets or to finish off his vampire victims, often by impaling them. In his level one form, he usually wears the black leather coat/straightjacket seen right before Integra released the vampire from his captivity in the dungeon of Hellsing HQ. This form is sometimes called "Nosferatu" or "the no-life king" as noted during his final battle with Anderson. This form seems to possess the most raw physical power, as shown when he used it against Luke Valentine (implying that he was a very powerful opponent), Tubalcain Alhambra (whose powers amused Alucard), Alexander Anderson (when the priest was reinforced with Helena's Nail) and the vampirized Walter. In this form, the vampire seems to prefer fighting with hand-to-hand combat, however, he can also use firearms. It is also possible that he only can summon the Hellhound Baskerville in this release state
SPAWN Powers and abilities Spawn's body is quite dense, weighing over 450 pounds and is composed completely of necroplasm. This gives him superhuman strength, speed and durability. While he still has internal organs, they are only semi-functional, however their damage or destruction does not hinder Spawn at all. These organs magically re-appear when he regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them. Having received decades of military training and had been a noted well experienced street fighter, it's no doubt that Spawn is a master of hand-to-hand combat as well as martial arts. Having attained peak physical condition as a regular human, something he still retains after his death, he's an exceptionally talented acrobat and athlete and in his early years showed great potential in someday becoming an olympic athlete. Spawn has mastered thirteen forms of martial arts throughout his life and career, all including: Judo, Jujitsu, Karate, Kung-Fu, Jeet Kune Do, Aikido, Taekwondo, Boxing, Brazilian Jujitsu, Hapkido, Muay Thai, Ninjutsu and American Karate. He also briefly studied Taekkyeon and was also highly adept in swordsmanship and marksmanship, mostly due to his years in the military. An intelligent man with a high interest in travel, Spawn can fluently speak ten languages all including: Japanese, Spanish, French, Chinese, Italian, Portuguese, Latin, Arabic, Persian and Russian. Spawn wears a living symbiotic costume, Leetha of the 7th House of K (also known as K7-Leetha). While wearing it, the host assumes a dominant role over his suit. His shroud, spikes, chains, and skulls are all part of an organism bonded to his central nervous system that will protect Spawn even if he is unconscious. The true source of the costume is the necroplasm in Spawn's body, from which it feeds. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves, coyotes, common house cats (though in the comics the cats are always black), fictional giant rat-like rodents, bats, red foxes, and mongooses) and even certain parts of cities (Detroit, New York City, Los Angeles,and in Spawn: Resurrection, Albuquerque is alluded to). A part of his physical powers actually comes from his suit, because of its connection to his nervous system, Simmons is able to shift its shape, including the manifestation of spikes, armor plating, or transforming the shroud into a battle axe. The shroud itself is an effective offensive weapon able to strike in battle with its extreme precision, severing limbs, and/or disarm enemies with specifically angled pokes and prods. Spawn's Necroplasm Spawn has vast magical powers. Spawn has a limited power supply whose quantity would be shown to the reader in the form of a counter that began at 9:9:9:9. Each time Spawn used his energy, the counter drains. Consequently, Simmons relies primarily on his costume's natural abilities or weapons rather than the magical abilities in combat. Though the power source is finite, Spawn's biggest limitation is imagination. Simmons' powers were said to be inspired by Jesus in an interview with the author. Simmons uses this ability in various ways, including resurrecting the dead, firing blasts of necroplasmic energy, teleportation, flamebreathing, transmutation, manipulation of the elements, shape-shifting, flight, talking to animals, reading minds, invisibility, portal creation, time manipulation, soul manipulation, reality warping, regeneration, feeding off the evil sins and negative energy of others to augment his strength and increase his necroplasm counter, and curing the sick. Spawn is practically immortal unless beheaded by a weapon of heaven Or by magic. He is also rendered powerless (and therefore mortal) in a patch of alley known as "The Dead's Zone": a small patch of Earth that is Heaven's domain and in the ethereal realm of the "Greensworld." Following the Armageddon storyline, Spawn's power level has decreased, deriving most of the power he has left from his symbiotic suit. Simmons is a highly trained soldier proficient in both armed ranged and unarmed melee combat. Spawn's training is to the extent that he chooses to use firearms over his magical abilities. Spawn has an ability to "feel", or "sense" or "be cognizant of" misery, pain and hatred as both a gift and punishment given to him by The Keeper, an agent of the Emerald Parliament of Greensworld. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind. Spawn contained an unknown quantity of lost souls who can share his Hellspawn abilities, collectively known as Legion. Detective Twitch theorized that the souls that Spawn carries are those that died during the same hour that Al Simmons was killed, and that there could be as many as 6,000 souls within him. The power from these souls rendered Spawn uncontrollable by Malebolgia, and after the souls move to a higher plane, Simmons retains their knowledge and experiences. Spawn can also cause these souls to manifest themselves physically as Hellspawn, allowing them to appear and aid him in combat wherever he is. The Armageddon ordeal grossly reduced the effective force of the Legion from 6000 souls to a mere dozen: however, since the souls left are the strongest and most tempered to battle, the strike impact of the force didn't change so much. The Legion is shown sharing a symbiotic relation with Al Simmons, who's left in pain whenever one of the Legionnaires is slayed. Ultimately, the last of the Legion are killed off by Morana, Al Simmons' daughter, depriving him of the ability to summon them anymore.