InVinsybll
2 years ago1,000+ Views
I've been writing about Mighty No. 9 sporadically for the past few months. I first wrote about it last summer, after the game had been hit with a second round of delay notices. The kickstarter began and was achieved in 2013 and the game was originally scheduled for a April 2015 release.
It was pushed back to September 2015 from there, the reasoning being that they were hiring on more voice actors for Japanese and French voiceovers. From there it was delayed again to a Q1 2016 release - this time because of problems with the online component.
The game had been scheduled for a February 9th, 2016 release, and there was some hope that maybe this was a true release date for once.
Wrong.
In a project update sent out today, Inafune dropped yet another bad news bomb on the backers and fans of the project. Surprise, surprise, it's yet another god-damned delay. Fans are absolutely flabbergasted. Except they're not. At all.
Here's an excerpt outlining the reason for the latest delay:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).
Again it seems like the online component of the game is what is holding it back from a timely release. It's ultimately disheartening for the backers, considering that they pledged money for a game they anticipated a year ago. At least Inafune recognizes where the fault lies.
Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
To me, though, talk is cheap. We've been waiting on this game for what feels like a million years, and it will only ever keep getting farther and farther away, it seems.
Is it too early to call RIP on this thing?
4 comments
Too early to tell. Personally, I want them to take their time and fix stuff like this. I'd rather this kind of stuff be taken care of before release as opposed to using patches to update the game after release. Given tho, it has been a while. I still have faith. Besides, it has to live up to Mega Man. That's not going to be easy.
2 years ago·Reply
@LordRayetso I honestly don't think it'll live up to Megaman. especially now with all of the delays, the hype train just has more time to build speed and it'll never be what everyone wants it to be. I do want them to have it fixed so we don't have terrible day one patching going on, but I lose faith the longer it goes on.
2 years ago·Reply
Modern video game development in general is plagued with a lot of delays. Fallout 4 was probably hit with a few. We just didn't hear about it because Bethesda was wise enough not to announce their game until they knew it was ready. Of course, with a Kickstarter project, there is complete transparency, so it's not something you can hide. Basically, it's a fact I've come to accept well before MN9 was a thing, so I'm not terribly worried.
2 years ago·Reply
Unfortunately, this sort of thing happens with many projects that have been started through crowd funding. In this case, at least they are giving frequent updates about the delay, which is somewhat better compared to being left in the dark about what's going on. I think it's too early to tell but hopefully the final release justifies the amount of time they've taken to bring it to backers.
2 years ago·Reply
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