I seem to be talking about the Unreal Engine a lot and it might make you think, "Hey, is Paul shilling for them?" Well, I can tell you that I'm not. And I kind of wish that I was because it'd mean I'd be getting paid to talk about something that I actually think is cool. And what's the problem with shilling anyway? I'm trying to make money over here. I got a college degree in Film Criticism which basically means I majored in unemployment and temp jobs.
But anyway, I nearly lost my mind watching this short clip of Unreal Engine people using their own engine in VR to make a VR game. It seems like some companies are pushing towards Virtual Reality as a viable option to take video games to the next level and with this Unreal is showing that they're definitely on board the VR train.
It's kind of intense to see how all these things work but I wonder what it means for game developers. And I mean all game developers. Not just the ones backed by giant studios. I downloaded Unreal a while ago just to mess around and make my own games for myself but I wonder if anyone out there like me will make a little indie VR game using this technology.
Now the video isn't that long and it doesn't show too much off about the tech and how it works. But in the video they say that they'll end up showing more of this tech off during GDC in March. It's a really interesting concept and I like how intuitive everything looks when you're building a game.
It's almost as if you're a kid again and playing with building blocks in a virtual world. With the lighting and everything being in real-time, it's a pretty awesome way to check out how the game might look once it's done. I honestly think it's a giant step forward in VR game development. I hope it ends up catching on because it looks so futuristic and awesome when it's being used.