Yesterday, Redditor rayQuGR extracted some info about Fallout 4's upcoming (revamped) Survival Mode through some computer-trickery or something (I guess he had his Hacker perk maxed out, right? Right?) and shared what he found over on reddit. Honestly, I'm not too surprised about this happening because it's kind of expected. Especially since Bethesda just released a beta for the latest patch on PC.
Instead of just listing all of the things that rayQuGR found out (don't worry there'll be a full list at the bottom of the card) I just want to outline what I'm most excited for when it comes to the new mode. But before I get into that, I think it's really awesome that instead of reacting negatively, Bethesda confirmed all the details that were posted on reddit through a tweet. I'm also extremely excited because apparently there's more to the mode than what was listed.
I wonder what other additions to the Survival mode there are other than what was posted. But I can confidently say that I'm pretty pumped about it -- even it's just a little more than what was put on reddit.
Anyway, let's get into the features I'm most excited for!
The new Adrenaline perk is something that seems really awesome. It's instantly granted to you once you start Survival Mode and the way you increase its rank is by getting more kills in firefights. So basically, the longer you survive a gunfight, the more damage you'll do. But the perk is constantly in flux, so if you sleep longer than an hour (or I'm assuming not be in a battle for a while) your Adrenaline rack will drop down to one. I think this'll make players more invested in surviving firefights instead of just running away.
The way saving the game will work in Survival Mode is also really interesting to me. Instead of letting you save wherever you want, the game makes it necessary to find a bed to sleep in. And the way sleeping in-game has changed as well. The type of bed you choose to rest in will either give you that "good night's rest" you need or if you're in a sleeping bag, you might not be well-rested.
They also took out the fast-travel feature in Survival mode. I just started Fallout 4 again but I didn't want to fast-travel at all and it makes the game totally different. It really makes you realize how dangerous the outside world is and that'll only be multiplied in Survival mode when there are more things you need to worry about so the Commonwealth doesn't kill you.
Those are the features I'm most excited for as of right now. But you can check out the full list below. Do you think playing in Survival Mode is the push you need to return to Fallout 4? Let me know in the comments below!
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Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.
Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).
Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.
Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.
Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.
Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.
You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.
Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.
A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.
Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.
The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.
Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.
Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!
Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.
Enemy and Loot Repopulation
Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.