Battlefield: Death Star Prep: None Both have Standard Equipment No Backup
Powers Human/Spartoi Hybrid: Peter Quill is son of a human and a Spartoi, and his hybrid physiology grants him peak human abilities, such as: Peak Human Strength: Peter Quill was born with physical strength equal to the peak of human potential. Peter's physical strength is above that of a normal human being. Peak Human Durability Peter's body is more resistant to physical injury, to variable degrees, than that of an ordinary human. He seems capable of taking several gunshot & puncture wounds as well as beatings and still stand on his feet. Peak Human Agility: Peter's agility, balance, and bodily coordination are at levels that are beyond the natural physical limits of even the finest human athlete. Peak Human Stamina: Peter's body eliminates the excessive build-up of fatigue-producing poisons in his muscles and his musculature generates considerably less fatigue toxins than the muscles of an ordinary human being, granting him superhuman levels of stamina in all physical activities. Peak Human Mental Process: Peter was born with enhanced mental performance, allowing his mind to process information quickly, giving him an accelerated learning aptitude. He has mastered various alien languages and customs with ease. Longevity: Spartoi have a life span that is three times longer than a human from earth. When his father was 100 years old he appeared as if he were in his mid-30's. Due to his hybrid nature it is unsure how he will age, but it will likely be at a decelerated rate. Abilities Expert Marksman: Star-Lord is well-versed in the use of firearms, from all over the Galaxy Martial Artist: Star-Lord is an expert in hand-to-hand combat being very skilled in multiple fighting styles. Master Tactician and Strategist: Star-Lord is a master strategist and problem solver and skilled in battle techniques. Pilot: Star-Lord is an accomplished starship pilot. Universal Knowledge: Star-Lord has extensive knowledge on various alien customs, societies and cultures, as well as various knowledge about cosmic abstracts such as Oblivion. Equipment Translator Implant: Peter has a translator implant on his neck allowing him to understand various alien languages. Jet Boots: Pair of rocket powered hover shoes that enable Quill sustained flight and levitation getting to, from and around various points at expedient rates. Space Helmet: Having since ditched his Kree battle armor Quill has picked up a new advanced alien helmet and face mask with numerous special effects. Size-Altering: The helmet can be unfurled and retracted into an unknown space on his head. Oxygen Supply: has an atmospheric re-breather system that lets Quill survive the vacuum of space unaided. Pressure Support: The helmet protects the wearer's face from sudden changes in air pressure.
SPIKE SPIEGEL Personality Spike is a slothful, listless, indifferent, and lazy character. He indeed passes the vast majority of his time on the Bebop lounging, watching TV, or sleeping. In a few rare occasions, he is also seen reading or practicing Jeet Kune Do, a martial arts practice he is very skilled in, being among other things passionate of Bruce Lee films. He is a hardened smoker, shown with a cigarette in his mouth in practically every shot (the poor conditions in the cigarettes that are depicted recall those of Daisuke Jigen.) Spike is rarely seen excited about something and, even less frequently, says he likes something. He usually behaves phlegmatically and walks slouching almost as if he is sleepwalking. He appears to be tormented by the ghosts of his past and has frequent nightmares of his life in the Red Dragon. He considers he already died once therefore doesn't show the slightest fear of the possibility of being killed, often acts as if to challenge death, so to prove he is still alive. However in a conversation with Faye, he admits to not want to die because of "the hate to." Following the implant of an artificial eye, he says his left eye, the real one, sees the present while the right synthetic one sees the past, making the past indelible in his mind, not allowing him to get rid of or forget it. Despite that, he usually encourages others to forget the past as "not important." Although people often talk about cowboys in an almost heroic sense, his image is far from the idea of one and, on the contrary, has characteristics typical of an antihero. He never acts to protect anyone but only for interest, often has to be persuaded to commit himself to a hunt he considers little exciting, has a rather sharp and cynical sense of humor, when he pursues a bounty, he throws himself headfirst into action regardless of damage caused to people and buildings, and doesn't have the slightest moral scruples of having to kill someone. In a few occasions, despite his proverbial indifference towards others, he has shown some sympathy for people involved in his cases and even for those who've tried to kill him, revealing a deeper nature than he would like to show. He treats Ein as kind of emergency food and Ed as a burden, but in reality, despite never telling his companions a word of appreciation, Spike nurtures an obvious affection for each of them and often seems willing to help them. This affection is shown through his constant choice to not interfere as they face their past, even if meaning he has to pass up a bounty. In particular, he shares a genuine brotherly affection with Jet, and it is safe to say that they consider each other their best friend. In fact, they are often seen talking together like two old friends. Although they often fight because of the excessive stubbornness of Spike, occasionally resulting in him being banned from Bebop, these arguments are always resolved in short time. Jet is also the only person Spike confides about his past. His relationship with Faye is instead the most complex in the series. Most of the time they do nothing but bicker however, in moments of danger Faye has always shown concern for Spike, and Spike has shown some empathy for Faye's situation. Faye has also always taken care of Spike when he was injured, although she still kept a bitter attitude. The affection between them is quite obvious, and many people have speculated that Faye could be in love with Spike. Watanabe has said on the subject, "Sometimes I'm asked the question, 'What does Spike think of Faye?' I think that he likes her a little. But he's not a very simple person and makes sure not to show it." Abilities Spike has many talents and abilities, including very sharp eyesight, abnormally acute perception, and extraordinary luck. Spike makes use of sleight-of-hand techniques to win card games, pick pockets, and even to slip things onto other people unnoticed. He is well versed in weaponry (such as his personal Jericho 941, or Ruger P85 as well as other guns and explosives) and hand-to-hand combat skills due to his past employment with the Red Dragon crime syndicate. He follows Jeet Kune Do, the mindset developed by Bruce Lee, though he has a penchant for high kicks of French boxing. Spike is also a pilot, and flies a converted Asteroid racer called Swordfish II which is armed with four machine guns, multiple missile launchers, and a single plasma cannon. Spike also repeatedly demonstrates an exceptionally sharp intellect, although he has a habit for neglecting to plan ahead, as noted by Jet. Spike has repeatedly been able to outwit the entire Red Dragon syndicate, predict the moves of his opponents (whether in combat or in the casinos), and use lateral thinking to get out of virtually every situation which life throws at him. He can also swallow and regurgitate objects e.g. a chip (casino chip) at will.