MartinMiguel
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INTENTANDO ENTRAR AL SOTANO | HELLO NEIGHBOR ALPHA 2 | PARTE #3

Ya encontré varios objetos y solo falta algo mas para poder abrir la puerta secreta, que quizás sea la entrada a un sótano o a una dimensión paralela quien sabe.
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Star Wars: Battlefield.. er, Battlefront
I don't play as many shooters as I used to. Nowadays, I play a lot more story-based gaming. A lot more solo campaigns. It's something I enjoy - the building of a narrative, the participation in the narrative. It's not that shooters don't have narratives, it's just that they're mostly aimed for online competitive play these days. That being said, when I recently purchased my PS4, I bought the Battlefront bundle, so I got Star Wars: Battlefront along with the console. Which I'm actually really happy about. I love Star Wars. Like, way too much. I'd been paying some attention to this game in the months leading up to it's release, and I was pretty sold on it early. I loved the original Battlefront. I played a s#itload of it on my PSP back in the day. So seeing a new one being made, with the option of first or third person shooting, got me stoked. Seeing the graphic updates and the scope of the matchups brought out that good ol' nostalgia. Really most of my initial draw to this reboot is fueled by nostalgia. As things go when you're running on nostalgia, the feeling fades fairly quickly when you have the opportunity to re-experience the old nostalgic fun. When I sat down to play some good ol Battlefront (taking a break from the eternal time-suck that is Fallout 4) I was immediately prompted to make an EA account to even play the game. Cool. But I made the account, immediately forgetting all the details for it because fuck you, Electronic Arts. I was then prompted to play through the 'Missions' option of the game before jumping online into real-life action. But I ain't no chump. So I decided I didn't need no damn 'Missions' and I jumped right into the online competitive play scene. And died. Promptly. Because the way that Battlefront is set up, as far as I can see, is that players of varying different levels are all shoved into the same match as one another. This means that plenty of players are outfitted way better than you are, armed with just your teeny blaster and one grenade. So I died a lot. Probably more than regular people would, because I'm particularly shit at these large-scale gun battles. I get turned around a lot and I have a hard time finding where the fight is happening in a lot of games. I really couldn't find a picture that captures what I want to say here adequately. You see how that AT-ST is currently experiencing some explosive action? Well that doesn't begin to cover how it pans out in actual live games. In the games I've played so far, there are approximately a million explosions per square foot of map space. Grenades - everywhere. Orbital Strikes - often. THERMAL IMPLODERS. ROCKET LAUNCHERS. EXPLOSIVE LASER ROUNDS FROM AT-ATs and AT-STs. It's hard to get yourself oriented to the game as a newbie because you're constantly screaming at your TV, because there are A MILLION EXPLOSIONS HAPPENING ALL THE TIME. Thankfully, there isn't friendly fire in the game modes I've played so far. You can accidentally kill yourself, but your teammates explosives shouldn't be a problem for you. So once you get adjusted to the constant explosions, you'll start figuring out the clear similarities between Battlefront and Battlefield. It's in more than just the same. It's in the way the maps are set up, and the feel of the weapons. The grander scale of some of the 20 vs 20 maps scream Battlefield, especially when you look skyward and see TIE Fighters and X-Wings tearing across the sky. (I don't honestly know, but I'd like to think those same starfighters screaming across the ceiling in the ground force games are other players playing a fighter squadron match on the same map as you in live time.) There are about 9 different game types, ranging from your regular Team Deathmatch to Hero Hunt, where 7 players hunt down the 8th, a Hero character. Killing the hero grants the player the next turn as one of the icons of the film franchise. I feel like I always wind up getting Leia. So the gameplay on the ground isn't really all that special or unique except for the Star Wars varnish. It's still a competent shooter with a lot of action and sprawling maps to get turned around on. Where I lose my mind is in the Fighter Squadron matches. Piloting a TIE Fighter feels all kinds of correct in Battlefront. I try to play most games in the first-person perspective, for some kind of realer connection to the whole shebang, but I am too green. I haven't quite found my wings yet and so I lose track of the player I'm chasing in the madness of aerial combat. Still, in either first person or third, fighting these battles in these starships is such a rewarding feeling. I'm pretty bad at them, but I enjoy it the whole time. I love feeling like a kid shooting lasers at other kids. Plus, with the fast pace of it all, I don't get too bummed when I inevitably bite it. Which I do. A lot. Ultimately I think Battlefront functions as a competent Battlefield clone. It's really not changing up the game for online FPS titles and it's really not even making the existing model look perfect. It's just a fun shooting romp dressed up in the most popular franchise in history. That being said, it feels so good to have a good Star Wars game again. It's been a long time since KOTOR.
Wie du kleinere Gaming-Laptops bekommst, die laut genug für dich sind!
Gaming-Laptops sind heutzutage eine Notwendigkeit. Sie werden zum Spielen, zum Arbeiten an Monopoly oder einfach zum Chillen mit Freunden verwendet. Selbst bei all den tollen Gaming-Laptops, die es gibt, gibt es immer einen gewissen Geräuschpegel. Das ist vielleicht nicht jedermanns Sache, aber für Leute, die mit lauten Gaming-Laptops umgehen können, gibt es eine offensichtliche Möglichkeit, sie kleiner zu machen. Lasst uns erkunden! Worauf sollte man bei einem Gaming-Laptop achten? Bei der Auswahl des richtigen Gaming-Laptops gibt es einige Dinge zu beachten. Das erste ist, wie laut der Laptop sein sollte, wenn du tatsächlich spielst. Der zweite Punkt ist, wie leise er sein sollte, wenn man nicht spielt. Der letzte Punkt ist die Frage, wie gut das Notebook in der Hand liegt und benutzt werden kann. Wie wichtig ist der Geräuschpegel bei einem Gaming-Laptop? Wenn Sie ihn nur als kabellosen Lautsprecher verwenden wollen, dann nicht. Wenn du ihn als Teil einer Musikmaschine verwenden willst, dann ja, das ist definitiv sehr wichtig. Wie du kleinere Gaming-Laptops bekommst, die laut genug für dich sind! Das Wichtigste, was du bei einem Gaming-Laptop tun kannst, ist sicherzustellen, dass er groß genug ist. Wenn du ein 15-Zoll-Modell hast, brauchst du wahrscheinlich einen Laptop mit einem 17- oder 18-Zoll-Bildschirm. Auch wenn das Modell einen kleineren Bildschirm hat, sind die meisten Laptops immer noch sehr laut. Wenn Sie einen Gaming-Laptop suchen, der wirklich leise ist, aber dennoch genug Platz für andere Dinge bietet, dann könnte ein Modell der Zen-Serie von Asus das Richtige für Sie sein. Die Modelle der Zen-Serie sind für ihren unglaublich klaren Klang und ihre geringe Geräuschkulisse bekannt, was sie perfekt für Spiele macht. Wenn Sie auf der Suche nach einem großen, lauten gaming laptop unter 300 euro test mit viel Platz sind, ist ein 15- oder 16-Zoll-Modell definitiv eine Überlegung wert. Sie werden dieses Modell sehr wahrscheinlich auf lange Reisen mitnehmen und dort übernachten wollen, besonders wenn Sie mit Kindern unterwegs sind. Von Reisen mit einem großen Gaming-Laptop ist abzuraten, da der Geräuschpegel steigt, je weiter Sie sich vom Laptop entfernen. Worauf sollten Sie bei einem Display für Ihren Gaming-Laptop achten? Wie wir bereits erwähnt haben, ist die Größe keine Garantie für einen guten Klang, aber sie macht einen großen Unterschied, wenn es um die visuelle Darstellung geht. Wenn der Bildschirm viel zu hell oder zu dunkel ist, wird es bei manchen Spielen ziemlich schwierig, etwas zu erkennen. Daher ist es gut, nach einem Display zu suchen, das zwischen durchschnittlicher und geringer Helligkeit liegt. Dies ist besonders wichtig für Laptops mit Bildschirmen zwischen 15 und 20 Zoll. Es wird empfohlen, einen Bildschirm zu wählen, der zwischen 50 und 100 Prozent NTSC (North American Standard Color) ist, um ein mögliches Glühen des Laptops zu reduzieren. Meistens wird die Farbtemperatur des Bildschirms irgendwo zwischen den empfohlenen Grenzen und dunkel (60 Prozent dunkel) eingestellt, um eine ausreichende Lichtmenge zu gewährleisten. Das ist eine gute Grundlage für Spiele und andere Infrastrukturen. Wie wir bereits erwähnt haben, sind Laptops weit mehr als nur Computer. Sie sind auch Geräte, die täglich bei der Arbeit, im Schulbus, im Auto usw. benutzt werden. In diesen Fällen wird der Geräuschpegel des Laptops eine große Rolle dabei spielen, wie die Leute ihren Laptop wahrnehmen und genießen. Wie wir bereits erwähnt haben, werden einige Spiele aufgrund des höheren Gewichts und der Größe des Laptops schwieriger sein oder weniger Spielspaß bieten. Diese Spiele neigen auch dazu, eine Menge Hintergrundgeräusche zu erzeugen, was für Menschen mit einem empfindlichen Gehör störend sein kann. Wenn Sie bereit sind, Hintergrundgeräusche und Vibrationen in Kauf zu nehmen, dann ist ein schwerer, lauter Laptop definitiv die richtige Wahl. Ein leichtes Notebook hingegen wird für Sie weniger problematisch sein. Nutzerbewertungen des Laptops Wie bereits erwähnt, spielen Nutzerbewertungen von Laptops eine wichtige Rolle bei der Auswahl des richtigen Laptops für Sie. Auch wenn die meisten Bewertungen positiv ausfallen, gibt es auch einige, die negativ ausfallen. Wie wir bereits erwähnt haben, wird es Bewertungen des Laptops geben, die sehr kritisch gegenüber dem Produkt sind. Dies sind in der Regel Bewertungen, die sich sehr negativ über die Leistung des Laptops äußern, aber auch sehr positiv über die Benutzerfreundlichkeit. In der Regel handelt es sich dabei um sehr positive Bewertungen der Hardware, des Displays und der Verarbeitungsqualität. Die Software, die Leistung, die Akkulaufzeit usw. werden dagegen fast nie sehr positiv bewertet. Abschließende Worte Wenn es um kleinere Gaming-Laptops geht, gibt es einige Dinge zu beachten. Der erste ist, wie laut der Laptop sein sollte, wenn man tatsächlich spielt. Der zweite Punkt ist, wie leise er sein sollte, wenn man nicht spielt. Der letzte Punkt ist, wie gut das Notebook in der Hand liegt und zu bedienen ist. Bei kleineren Gaming-Laptops ist es wichtig zu bedenken, dass je anspruchsvoller die Aufgabe ist, desto schwieriger ist sie zu erfüllen. Daher ist es wichtig, dass du auf dein Budget achtest und einen Gaming-Laptop auswählst, der für die jeweilige Aufgabe geeignet ist.
'The Last Of Us' 2 Release Date, Latest News Update: Naughty Dog Sequel For Neil Druckmann Original Is A Parallel Story?
"The Last Of Us 2" from Naughty Dog and creator Neil Druckmann is anticipated to take "TLOU" fans into the heart of new compelling storytelling. As well as "The Last Of Us" could resume the tale of Ellie (Ashley Johnson) and Joel (Troy Baker), "TLOU" fans may see a parallel story. "The Last Of Us" boasts cinematic gameplay from Naughty Dog and Neil Druckmann. However, what allowed "The Last Of Us" to redefine standards in the gaming industry is how "TLOU" strengthened the role of a story in a game. Not only did "The Last Of Us" give "TLOU" players satisfaction as gamers. More than a few fans of the Naughty Dog game expressed appreciation for how "The Last Of Us" made an impact in their lives. Neil Druckmann shared with The Frame onSCPR how "The Last Of Us" fans have approached him with thanks. To these "The Last Of Us" fans, the Naughty Dog game became life-changing. Unsurprisingly, "TLOU" fans are looking to see what new stories Neil Druckmann will develop for the sequel. Will "The Last Of Us 2" be Ellie and Joel meeting new characters and overcoming more challenges? Will "The Last Of Us 2" tell new stories of new characters, who exist parallel to (and may not necessarily meet with) Ellie and Joel? A formulated sequel would be a massive letdown for those waiting for "The Last Of Us 2," to say the least. According to Neil Druckmann, the motivation for him on "The Last Of Us" is not any award attached to "TLOU" by institutions. Instead, Neil Druckmann spoke of gaining the most satisfaction from how "TLOU" impacts its fans. Parent Herald cites Troy Baker attesting that Neil Druckmann and Naughty Dog will not deliver "The Last Of Us 2" for award recognition. Instead, Neil Druckmann and Naughty Dog finding the best story to tell with "The Last Of Us 2" will be the sure sign that "TLOU 2" is happening. "The Last Of Us 2" release information may become clearer in 2017, by which time Naughty Dog would have released the "Uncharted 4: A Thief's End" DLC for single player mode. What type of story would you like to see in "The Last Of Us 2?" by paretherald.
How To Refund A Game On Steam?
How to refund a game on steam? Valve provides customers with a large refund policy for purchased Steam games. If you fulfill the two basic requirements set forth within their policy on returns You'll be able to receive a refund without any trouble. This is what you should be aware of. Do I Qualify For An Refund From Steam? In order to be eligible for refunds, you must to apply for an refund within two weeks after purchase and have completed less than two hours in the game. This is the same for bundles, too with the exception that the total hours aren't more than 2 hours in all the games as a whole, nor will any of the games included in this bundle transferable. Purchases made through pre-orders can be returned at any time prior to when the game is released. If the game is launched, the usual guidelines apply: not more than 2 hours of playing, and within two weeks. Additionally, you are able to make a refund of Steam games you've given to someone else, as that they don't have redeemed the game. If they have, they're able to request the refund on their own under the rule of two hours/two weeks and the funds will be given to the individual who bought the item, not to the person who gave it as a gift. How Do I Request A Refund For The Purchase Of A Steam Game? If your game was bought in less than 14 calendar days ago , and you've played for less than 2 hours, you're entitled to the right to a full refund. Here's how you can get one. To begin, go to first go to the Steam support website. This page is accessible via Support > Steam Support within Steam or through the Steam Support website from your browser. If you access this page from your browser on the internet, you'll be required login with your Steam account in order to proceed. If you visit this site within Steam it will automatically registered. How Steam Refunds Work In Simple Terms? Visit the Steam support page, and select "Purchases," then click the game you'd like to return. Choose "I would like to get a reimbursement," and then "I'd like to request an amount of refund." You'll then be able to select the Steam Wallet you've got in your Steam Wallet or the payment method you'd prefer get your cash via. If it's within 14 days from the purchase, and when you've played under two hours your refund request will be automatically accepted. Within one week, the purchase will be reimbursed within a week. How Much Of The Reimbursement Process Is Fully Automated? According to Valve the company, refunds made within 14 days after purchase for games that have more than 2 hours playing time will be automatically approved. If you've made a lot of refunds in the past or your refunds fall beyond the two-hour period of 14 days that it will not be immediately approved, but will be reviewed by an employee of Valve employee. How Do The Financial Aspects Of Refunds Affect Valve Or The Designer? If you purchase an online game through Steam however, the proceeds don't directly go to the developer. Valve does not distribute revenue from sales for developers till the close of the month in which the sale has taken place which means that developers don't receive the money they earned from sales in January until February's end. Since there is a Steam refund window is usually just 14 days long developers technically do not lose money through refunds. They simply never get to see the sales in the first place. The Issue Is With Steam's Policy On Refunds Valve certainly has a flexible, pro-consumer-friendly policy for refunds. They allow customers to return their games within a specified time and only if they've played a game for less than 2 hours for any reason. But, like any good thing the policy of refunds can be abused and has deterred many independent developers from developing new games or launching new games. As is the case with Emika Games, a small indie game development company. What Is The Best Time To Refund An Steam Game? If you satisfy these conditions, Valve guarantees that you get your money back. If you fail to meet all of these requirements, you may submit a refund request. In this situation, Valve will look into the circumstances of your case. It isn't certain that you will receive the refund, but there are still a good chance that you'll receive your money back and there's no harm in trying , so you should certainly consider giving it a shot. In accordance with the Steam refund policy, there are two primary requirements for requesting an Steam refund. It is recommended that you play the game for no more than 2 hours. It must be purchased within the last 14 calendar days. There is no way to return games you purchased from outside Steam and then added to Steam using the product key. There are many instances when you purchase a game through third-party stores in order to save money. This feature makes it easier to buy games through Steam. If you aren't satisfied with the game you can return it the game. If you are able to have to refund many games, Valve may consider this as a form of abuse and stop request for refunds in the future. Valve isn't clear on their definitions of"abuse" however, you should be okay provided you don't purchase lots of games, and you refund the majority of them. Valve mentions that if you purchase an item prior to the sale and return it to buy it again during the sale price to make money, the money doesn't mean you're stealing.  For instance it costs $100 to buy a game without any sales. After a few days, there's a sale in which you can purchase it at $50. It is possible to return the game to us for $100, and then purchase it for $50 on sales menu. This isn't a sham and is permitted provided that the game is purchased within the last 14 days. The refund you received will be returned to the payment method that you purchased the game with. You may even transfer the money into your Steam wallet to use it for other purposes. There Is A Limit On The Number Of Games You Can Return? There's no fixed limit to how many games you could be able to refund on your account However, the platform won't permit users to violate their return policy. If you have a large number of returns to your account or you have a lot of requests for refunds, you may receive the email of Steam warning you to reduce the pace of your return. If you keep sending requests for refunds the account may be banned from making refunds in the first place. Steam Refund Abuse Then there's the issue of abuse of refunds. A lot of players have tried at cheating the system by attempting to play for no cost. It's a matter of playing for under two hours, and then submitting an application for a refund, then returning the game to be returned. Indie game creators have voiced their displeasure against this kind of practice! The games with the shortest duration suffer the most. In any event, if Valve detects an unusual pattern of activities (too many requests within the span of a few minutes) then you'll be issued an alert. If you disregard it and continue to slack off then you'll be denied the option to get a refund. You can, however, refund games purchased on Steam in the event that their price goes lower and then repurchase them for a lower cost. It's not considered an act of abuse. Source: https://gamefiko.com/posts/how-to-refund-a-game-on-steam