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BF4 Premium Dogtags

Check out the first line of Battlefield Premium goodies! These are the first set of Battlefield Premium dogtags! They look pretty cool, I need to jump on the board and get Premium for myself!
i bet you have to buy em
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7 Reasons Why Call of Duty: World at War is the Best COD Game
Just today I saw that @paulisadroid, the animatronic stuffed mouse that is the Video Games community moderator wrote a card about why Call of Duty is terrible and no one should play it. I don't disagree with the points he made there, but it also made me think. I don't really enjoy the Call of Duty franchise all that much, but there was one of them that I did enjoy a bunch. That game was World at War, and it was a jump back into WWII after Modern Warfare... modernized the series. The Setting Yes, it was WWII yet again, but this time it was in the Pacific Theatre. It meant that instead of yet another game where you're shootin' Nazis for the sake of prtecting the world from Nazi evil, you're fighting on the other side, a side that video games often seem to forget happened. It's a different kind of fight here entirely. The Attack Dogs An airstrike is cool, yeah, but it doesn't strike the same fear as a pack of attack dogs does. Like, a plane you can't win against. Maybe you can kill dogs, right? No. You suck, you can't, you die. But you died with hope of living, which is, in my opinion, worse. The M1 Garand. I don't think you'll ever find a weapon so weirdly satisfying to wield in a video game than the M1 Garand. This plinky rifle will be your best friend, protector, and maybe lover for the time you'll spend in Pacific forests. The timing will always be perfect as you pick off the heads of the enemy o The Co-Op What Modern Warfare lacked and that World at War granted us was competitive online co-op play, for up to 4 players. Playing through Call of Duty campaigns are all more or less the same anyway, but adding your friends into it to make it more competitive, earning points over one another, gave it that extra spin. Viktor Reznov "Our grip tightens around the black heart of Berlin. The Führer demands all to shed their last drop of blood in it's defense. The old, the young, the weak. If they stand for Germany, they die for Germany. Building by building. Room by room. One rat at a time." The most badass Russian in existence, voiced by Gary Oldman. Could you ask for better? The Vehicles I know, I know, the vehicles sucked ass in this game. But for me, the fact that they tried something new, tried bringing tanks and things like that into the game, that should be reflected upon as a good thing. Call of Duty is too eager to have the 'new' features just be prettier guns or new killstreaks. World at War tried something better. Nazi Zombies. I don't think I need to explain this one.
Favorite Video Game Quotes
As a writer, I often find myself thinking about other writers, or writings. Some things will be so staggeringly well-crafted that I'm taken aback. This feeling is made stranger to me when they come from places I wouldn't necessarily expect them, like video games. Yet still, some games deliver lines so amazing that they resonate with me long after playing. "The cake is a lie" - Portal Not a spoken line, but still one of the most popular quotes in video game history. In fact, it's almost a cliche in its own right at this stage. It's possible (probable, even) that you may have heard this line without even knowing the context. I guess you'll just have to play the game to find out! (Or Wikipedia, I guess, if you're lame.) "There is always a lighthouse, there is always a man. There is always a city." - Bioshock Infinite I still get chills just thinking about this sequence. As you might be able to tell from some of my previous cards, I really loved Bioshock Infinite. This was a major part of the reason why. At the game's end, the 'infinite' part of the tilte is made clear, and this line shows that no matter what happens, no matter what choices are made, there is another reality where it is all different, though there will always be these constants. One of the deepest lines from any game. "Nothing is true, Everything is permitted" - Assassin's Creed series Another one of those chilling, deeply philosophical lines. More an observation about human life than a doctrine to live by, this quote encapsulates the Creed. As Ezio puts it: "To say that nothing is true is to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization. To say that everything is permitted is to understand that we are the architects of our actions and that we must live with our consequences, whether glorious or tragic." "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. Their silence is your answer." - Mass Effect 3 Though a little unrelatable due to the scale of what is being said here, this quote is still haunting because it still captures the horros, the atrocities, of war. In just two sentences, it showcases the folly of honor, of believing in honorable conflict. There is no honor in violence, for anyone. "A hero doesn't need to speak. When he is gone, the world will speak for him." - Halo 3 This quote is so perfect because it is so apt. It gives new significance to all of gaming's voiceless heroes (even though that doesn't include Master Chief). A true hero leaves such a strong impact that his actions speak volumes for him, and those actions inspire others to speak about them. Heroes are remembered not for their words, but their deeds.
Juiced Eliminator Review (PSP)
When Need for Speed came burning onto the PSP we were shocked not only by the speed but the pure raw power of the PSP in running such a complex racer. Never after watching NFS run did I think I would feel the same way about a racer but I was oh so very wrong. Juiced eliminator is THQ’s masterwork on the PSP pushing out visuals that not only rival its XBOX and PC older brothers but also push the limits and perceptions of what we all thought the PSP was capable off. When it comes to racers Juiced eliminator is a cunning mix of simulation, street styling, arcade style handling and customization all put together in a very well rounded package. It comes with a staggering array of options that at first glance will have the modding nuts foaming at the mouth and the rest of us wondering where to start. Unfortunately, some of the other innovations in game play – like the respect system- didn’t fare so well. It’s only natural in the heat of a race to hit your rivals or scratch up your paint job while taking a tight corner and to suffer in terms of respect for such actions, almost to the point of making some races pointless. Fortunately you can now instantly retry any race you messed up, which eliminates the need to try and start from scratch again. Even if you don’t, with the newly modified ‘respect-o-meter’ you can keep a close tab on your various rivals. Also newly modified and refined career mode and the calendar makes earning the money for those new shocks you have been after so much easier. On top of that add a huge assortment of new tracks and a garage full of new cars and more pimp options than you can shake a jeweled cane at, and you have something that’s more than just a basic PS2 to PSP port. One of the biggest problems to boot was the haphazard betting system with its race fees. It’s a risky set up that if you lose, you not only lose respect but also privileges in your garage and even other races. Thankfully this has been completely overhauled and none of these seem to be present in this version of the game. With the retry option only a button press away, losing the bet becomes a lot more fun. Sadly, I do have one big gripe with Juiced Eliminator. Despite fluid looks and an excellent handling dynamics the game feels a little slow in comparison to other racer games. When you add this to slightly glitchy sections on the more complex tracks and you have the gaming equivalent of putting factory spec brakes on a nitro fueled 660BHP custom racer, this is something that cannot be forgiven in such an otherwise polished game and I for one hope it will be eliminated in further incarnations of the series. Graphics – Bright as neon and as hot as nitro in a pimped out ride 8/10 Sound – Some excellent music tones; the game plays well with some fantastic engine sounds and screeching brakes 8/10 Controls – Adaptive and well suited to the feel of customization 9/10 Gameplay - Although not as fast as Ridge Racer or Burnout it handles more like a simulator than an arcade racer 8/10 Difficulty – Early races will have you thinking your unbeatable, how wrong you will be in later races 9/10 Multiplayer Options – AD-HOC racing is always fun, but racing your freshly pimped ride against a friend is something else 9/10 Replay Value – A true sense of satisfaction can be had from taking a scrapper and turning it into a ‘pimp my ride’ special and running your rivals into the ground. This is a game you will play again and again just for this feeling 9/10 Overall – A little slow at times with occasional glitches; These can be annoying but they fail to detract from what is a truly exceptional racer 9/10 By
Star Wars: Battlefield.. er, Battlefront
I don't play as many shooters as I used to. Nowadays, I play a lot more story-based gaming. A lot more solo campaigns. It's something I enjoy - the building of a narrative, the participation in the narrative. It's not that shooters don't have narratives, it's just that they're mostly aimed for online competitive play these days. That being said, when I recently purchased my PS4, I bought the Battlefront bundle, so I got Star Wars: Battlefront along with the console. Which I'm actually really happy about. I love Star Wars. Like, way too much. I'd been paying some attention to this game in the months leading up to it's release, and I was pretty sold on it early. I loved the original Battlefront. I played a s#itload of it on my PSP back in the day. So seeing a new one being made, with the option of first or third person shooting, got me stoked. Seeing the graphic updates and the scope of the matchups brought out that good ol' nostalgia. Really most of my initial draw to this reboot is fueled by nostalgia. As things go when you're running on nostalgia, the feeling fades fairly quickly when you have the opportunity to re-experience the old nostalgic fun. When I sat down to play some good ol Battlefront (taking a break from the eternal time-suck that is Fallout 4) I was immediately prompted to make an EA account to even play the game. Cool. But I made the account, immediately forgetting all the details for it because fuck you, Electronic Arts. I was then prompted to play through the 'Missions' option of the game before jumping online into real-life action. But I ain't no chump. So I decided I didn't need no damn 'Missions' and I jumped right into the online competitive play scene. And died. Promptly. Because the way that Battlefront is set up, as far as I can see, is that players of varying different levels are all shoved into the same match as one another. This means that plenty of players are outfitted way better than you are, armed with just your teeny blaster and one grenade. So I died a lot. Probably more than regular people would, because I'm particularly shit at these large-scale gun battles. I get turned around a lot and I have a hard time finding where the fight is happening in a lot of games. I really couldn't find a picture that captures what I want to say here adequately. You see how that AT-ST is currently experiencing some explosive action? Well that doesn't begin to cover how it pans out in actual live games. In the games I've played so far, there are approximately a million explosions per square foot of map space. Grenades - everywhere. Orbital Strikes - often. THERMAL IMPLODERS. ROCKET LAUNCHERS. EXPLOSIVE LASER ROUNDS FROM AT-ATs and AT-STs. It's hard to get yourself oriented to the game as a newbie because you're constantly screaming at your TV, because there are A MILLION EXPLOSIONS HAPPENING ALL THE TIME. Thankfully, there isn't friendly fire in the game modes I've played so far. You can accidentally kill yourself, but your teammates explosives shouldn't be a problem for you. So once you get adjusted to the constant explosions, you'll start figuring out the clear similarities between Battlefront and Battlefield. It's in more than just the same. It's in the way the maps are set up, and the feel of the weapons. The grander scale of some of the 20 vs 20 maps scream Battlefield, especially when you look skyward and see TIE Fighters and X-Wings tearing across the sky. (I don't honestly know, but I'd like to think those same starfighters screaming across the ceiling in the ground force games are other players playing a fighter squadron match on the same map as you in live time.) There are about 9 different game types, ranging from your regular Team Deathmatch to Hero Hunt, where 7 players hunt down the 8th, a Hero character. Killing the hero grants the player the next turn as one of the icons of the film franchise. I feel like I always wind up getting Leia. So the gameplay on the ground isn't really all that special or unique except for the Star Wars varnish. It's still a competent shooter with a lot of action and sprawling maps to get turned around on. Where I lose my mind is in the Fighter Squadron matches. Piloting a TIE Fighter feels all kinds of correct in Battlefront. I try to play most games in the first-person perspective, for some kind of realer connection to the whole shebang, but I am too green. I haven't quite found my wings yet and so I lose track of the player I'm chasing in the madness of aerial combat. Still, in either first person or third, fighting these battles in these starships is such a rewarding feeling. I'm pretty bad at them, but I enjoy it the whole time. I love feeling like a kid shooting lasers at other kids. Plus, with the fast pace of it all, I don't get too bummed when I inevitably bite it. Which I do. A lot. Ultimately I think Battlefront functions as a competent Battlefield clone. It's really not changing up the game for online FPS titles and it's really not even making the existing model look perfect. It's just a fun shooting romp dressed up in the most popular franchise in history. That being said, it feels so good to have a good Star Wars game again. It's been a long time since KOTOR.
Me and my Katamari Review (PSP)
Foreword I probably would have never heard of Kamari Damashi if I didnt go to school in Japan for a year. One day I was in the dorm TV room looking through the boxes of games left for everyone to play and I found a copy of this unique and interesting game. After several days of almost non-stop play I called my brother in the states and told him to import this crazy title. after passing the katamari damashi virus to him he passed it to his friends and now everyone loves katamari damashi which is the title of the PS2 sequel for Japanese PS2. Amongst last Thursday's release day title was Boku no Watashi no Katamari Damashi (Me and My Katamari Damashi [sprirt clod or clump of soul]) Now after playing it for a while I can, I hope, post a decent Review. Gameplay Well Last time The King of all, your father, accidentally knocked all of the stars from the sky and left it to you, the dashing prince, to restore order by going to earth and rolling over all creation with with a sticky ball (katamari). This time the King of all and his family go to the beach for a vacation and submerged all of the islands. now its up to you and your friends to restore order by making new islands using katamari. Each level requires you to make a certain size ball in a certain amount of time so the King of all can create a new Island with it. This usually starts off with our tiny hero picking up thumbtacks which leads to erasers and pencils to cups to bottles to chairs to people to trees, cars, boats and so on for example one of the stages requires you to make a ball thats 10 meters in diameter so I started off picking up flowerpots and worked my way up to people and benches then trees boulders and cars then I was laying waste to a construction site picking up girders houses and machinery This game is insanely fun! Difficulty I was worried how this game ppsspp would translate to PSP with only one one analog stick instead of the two you get for PS2. This Time you use the digital pad and the Button Pad to control your character. Even This while almost like the PS2 controls could be a problem- or so I thought. After playing the Tutorial stage I had almost perfect control of my katamari and was ready to go. The stages can get pretty tricky and while its sometimes frustrating to run out of time before reaching the required time but its so much fun I don mind that much that I have to play again. Graphics This games graphics are Better than those for PS2 version which is to be expected seeing how the graohics are amazingly simple. They did a great job creating all of the objects you can pick up because this is a Japanese game there are tons of nostalgic japanese items you can pick up one which comes to my mind are the golden fish which can be found on the top of Nagoya Castle in the city I used to live in. Sound effects for picking up items and the helpless cries of animals and people are also well done (not serious cries of course) Sound This is one of the things that made me fall in love with this game when I first played it. When I first heard the Laa lalalalalaaa laalaa la I knew this game was a different form of action game. All of the original music done by Shigeru Matsuzaki are here plus new songs. This is one game I will be buying the soundtrack of before I go back to the states. AdHoc Mode This game supports four player mode. I have yet to find more people with this game but I'm going to hit up one of Sony's many show rooms (this one in Ginza, Tokyo) to check out upcoming PSP games. I imagine I can find some people who also have this game there. Replay Value With lots of Minigames, Presents including extra accessories for your character to wear, New stages, and tons of other Things to unlock this game will keep you rolling for some time (sorry) This is definately one to add to your PSP library of games. this game will definately make it to the next installment of the PSP the Best library. for those who can get a Japanese copy of the game this month you should be able to get a free huge Katamari Damashi PSP case. Whilel I dont know if I'll actually use it I couldnt help laughing when I got home and discovered huge dashing prince shaped carrying case that the gamestore cashier slipped it into my bag without me noticing- yet another reason to buy this one. Now if I can just get it away from my girlfriend Gameplay 10/10 Difficulty 10/10 Graphics 10/10 Sound 10/10 AdHoc TBA Replay 10/10 Overall score: 10/10
Cara Dapat Banyak Diamond hingga Skin Gratis di Game Free Fire Tanpa Kode FF 2021
FF tengah terkenal dalam masyarakat. Karena hal tersebut, code redeem FF demikian dicari oleh pemain games Free Fire atau survivor. Karena dengan memakai code redeem Free Fire, warga dapat memperoleh bermacam jenis poin FF, dimulai dari diamond sampai skin dengan gratis. Bila tidak memakai code redeem FF, survivor harus menuntaskan visi sampai beli diamond untuk memperoleh poin Free Fire. Untuk sultan, hal tersebut tidak jadi permasalahan. Poin exclusive yang berada di games Free Fire ada banyak tipe, misalkan seperti skin senjata, skin gloo wall, pet, sampai baju. Sudah diketahui, FF atau Free Fire sebagai games garapan Garena, developer asal Singapura. Pemain games ini bermacam, dari muda sampai tua. baca juga: nama ff keren Tetapi yang penting dimengerti, memperoleh poin di games Free Fire atau FF dapat dilaksanakan lewat bermacam cara. - Moment Garena Developer atau developer games FF atau Free Fire, Garena, biasa melangsungkan bermacam moment dengan pemain Free Fire. Pada acara yang diadakan Garena itu, developer games biasa mempersiapkan bermacam hadiah ke pemainnya. Satu diantaranya poin exclusive jenis skin. - Program Whaff Program Whaff dari dahulu telah dikenali sebagai program yang dapat memberikan diamond ke pemakainya. Langkah mainnya adalah pemakai cukup mengundang rekan untuk mendaftarkan program itu. Sesudahnya pemakai dapat memperoleh Google Gift Card. Google Gift Card dapat untuk beli diamond. - Program Surfee Sama dengan Whaff, pemakai cukup mengundang rekan untuk unduh dan install program Surfee. Program ini ada di toko program. Selesai melakukan pekerjaan, pemakai akan memperoleh pulsa yang dapat digunakan untuk beli diamond Free Fire. - Kode Redeem Kode redeem FF terdiri dari 12 karakter huruf, di mana gabungan antara huruf dan angka. Kode redeem FF bisa didapatkan saat ada acara tertentu, informasinya banyak di medsos. Untuk melakukan redemption kode redeem FF, pemain game bisa mengunjungi situs
Wettquoten – Arten und Berechnungen
Wenn Sie auf ein Sportspiel zwischen den Teams A und B wetten möchten, möchten Sie zunächst wissen, wie viel Sie gewinnen würden, wenn Sie das Ergebnis richtig vorhersagen würden. Tatsächlich zeigt Ihnen der Buchmacher als Erstes die Quoten, denn sie sind genau das – Zahlen, die Ihnen sagen, wie viel Sie gewinnen, wenn Sie die Wette gewinnen. Obwohl sie alle den gleichen Betrag haben, werden Sie bei verschiedenen Sportpokes keine einheitliche Zahl finden, da jeder eine bestimmte Methode zur Angabe der Quoten anwendet. Dieser Artikel beschreibt die verschiedenen Arten von Wettquotenspezifikationen und wie Sie die jeweils zu erwartenden Gewinne berechnen. Überprüfen Sie auch: EM 2021 Wetten Es gibt drei verschiedene Arten von Quotenspezifikationen: Dezimalquoten, auch als europäische Quoten bekannt, fraktionierte Quoten, auch als britische Quoten bekannt, und amerikanische Quoten . Vielleicht wegen ihrer korrekten Darstellung der Situation werden die Dezimalformen als die Standardspezifikationsmethode angesehen. Der Zweck der Quotenspezifikation, in welcher Form auch immer, besteht darin, den Geldbetrag, den ein Wetter setzt, mit dem Betrag in Beziehung zu setzen, den er/sie gewinnt. Dazu muss man mit drei Terminologien vertraut sein: Einsätze, Gewinne und Auszahlungen. Einsätze sind der eingesetzte Geldbetrag, Gewinne sind der bei einer Wette gewonnene Betrag und Auszahlungenist der Gesamtbetrag, der gezahlt wird, wenn eine Wette gewonnen wird. Auszahlungen sind natürlich Gewinne plus Einsätze. Obwohl diese Terminologien trivial erscheinen mögen, sind sie Herz und Seele der Quotenberechnungen. Außerdem ist es wichtig, drei weitere Terminologien bezüglich der Stärke der Teams in einem Spiel zu kennen; sie sind Evens, Odds-on und Odds- Against. Evens sind, wenn die beiden Teilnehmer gleich stark sind und es daher keinen Favoriten oder Außenseiter gibt; Sie setzen 1 $, um 1 $ zu gewinnen, wenn keine Provisionen beteiligt sind. Odds-on ist die Quote des Favoriten und in diesem Fall sind die Gewinne geringer als die Einsätze. Quoten-gegen ist die des Underdogs, bei der die Gewinne normalerweise höher sind als die Einsätze. Im häufigsten Fall von Sportwetten auf ein Spiel zwischen zwei konkurrierenden Wettkämpfern (gerade Quoten) betragen die beiden zugewiesenen Quoten beispielsweise 1,90 in Dezimalquoten, 9/10 in Bruchteilen und -111 in amerikanischen Quoten, alles von was dasselbe bedeutet: "Einen Dollar wetten, um 90 Cent zu gewinnen". In der Tat, wenn keine Provision involviert wäre oder wenn die Wetten nur zwischen Freunden getätigt wurden, diese Quoten wären für die drei Arten von Quoten 2,0, 1/1 bzw. 100 gewesen; sie bedeuten "einen Dollar wetten, um einen Dollar zu gewinnen". Dezimalquoten (europäisch) Dies sind einfach Faktoren, die angeben, wie oft der Einsatz ausbezahlt wird. Zum Beispiel bedeutet eine Quote von 2,50, dass die Auszahlung das Zweieinhalbfache des Einsatzes beträgt, oder für jeden eingesetzten Dollar beträgt die Auszahlung 2,50 $. Auszahlung = Einsatz * Dezimalquote Gewinn = Einsatz * (Dezimalquote - 1) Bruchquoten (UK) Die Bruchzahlen hier bedeuten, dass ein Einsatz in Höhe des Nenners zu einem Gewinn in Höhe des Zählers führt. Zum Beispiel bedeutet eine Quote von 10/11, dass 10 Einheiten mit einem Einsatz von 11 Einheiten gewonnen werden, oder für jede 11€ Wette beträgt der Gewinn 10€. Gewinn = Einsatz * Bruchquote Auszahlung = Einsatz * (Fraktionsquoten + 1) Amerikanische Quoten (US) Amerikanische Quoten werden durch Zahlen angegeben, die immer größer oder gleich 100 sind, denen ein '+' oder '-' vorangestellt ist. Diese Zeichen sind keine mathematischen Zeichen; Sie sind einfach Symbole, die darauf hinweisen, ob Ihre Gewinne höher oder niedriger sind als Ihre Einsätze. Das positive Vorzeichen wird verwendet, um einen Außenseiter anzuzeigen, bei dem die Gewinne höher sind als die Einsätze, oder dass es sich um eine Wette mit Quoten gegen Wetten handelt; und das negative Vorzeichen steht für Favoriten- oder Quoten-Wetten. Diese beiden Quoten haben völlig unterschiedliche Definitionen und verwenden daher Berechnungen, die nicht miteinander verbunden sind. Negative Quoten geben an, wie viel Sie setzen müssen, um 100 $ zu gewinnen. Eine Quote von -110 bedeutet zum Beispiel, dass der Einsatz 110€ betragen muss, um 100€ zu gewinnen. Gewinn = Einsatz * 100/negative amerikanische Quoten Auszahlung = Einsatz * (100/negative amerikanische Quoten + 1) Positive Quoten geben an, wie hoch der Gewinn sein wird, wenn 100 $ gesetzt werden. Zum Beispiel bedeutet eine Quote von +110, dass 110 $ gewonnen werden, wenn 100 $ gesetzt werden. Gewinn = Einsatz * positive amerikanische Quoten/100 Auszahlung = Einsatz * (positive amerikanische Quoten/100 + 1) Einige herausragende Merkmale dieser Quoten. Dezimalquoten sind immer größer als 1,0, da '1' den Einsatz darstellt. Amerikanische Quoten sind immer größer oder gleich 100 (denken Sie daran, dass + und - nur Symbole und keine mathematischen Zeichen sind). Bruchquoten und amerikanische Quoten weisen auf Gewinne hin, während dezimale Quoten auf Auszahlungen hinweisen. Das könnte Sie auch interessieren: EM 2021 Wettquoten Gerade Quoten in Bezug auf eine faire Wette sind, wenn Sie genau den Betrag Ihres Einsatzes gewinnen. Geraden werden also dezimal durch 2,0, in gebrochenen Quoten durch 1/1 und in US-Quoten durch 100 dargestellt (-100 und +100 sind gleich). Bei Odds-on, d. h. wenn die Gewinne geringer sind als die Einsätze, was normalerweise bei einem Favoritenteam der Fall ist, liegen die Dezimalquoten zwischen 1,0 und 2,0. Bei Bruchquoten werden sie dadurch identifiziert, dass der Zähler (Gewinn) kleiner als der Nenner (der Einsatz) ist, und bei US-Quoten sind es die negativen Quoten. Im Falle von Odds-Agons, d. h. wenn die Gewinne größer sind als die Einsätze, was normalerweise bei einem Underdog-Team der Fall ist, ist die Dezimalquote größer als 2,0, der Zähler ist größer als der Nenner bei Bruchquoten, und sie sind die positiven Quoten in US-Quoten.