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Battlefield developer, DICE, creates a tracker for the top 22 Battlefield 4 issues

DICE created a dedicated forum page on Battlelog today to track the top 22 persistent issues with Battlefield 4's online functionality and crashes, the Battlefield 4 Top Issues Tracker. The page will be players' one-stop shop for checking ongoing issues with Battlefield 4. The initial post notes that the current list is not a comprehensive one, as there are more smaller issues and fixes undergoing work at DICE. Each listed issue is marked as either having a fix live, a fix being created or coming in the next patch or being currently investigated.
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@balishag that is a problem they are working on getting fixed :)
mine is outlandisly glitchy
top 22,000?
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Star Wars: Battlefield.. er, Battlefront
I don't play as many shooters as I used to. Nowadays, I play a lot more story-based gaming. A lot more solo campaigns. It's something I enjoy - the building of a narrative, the participation in the narrative. It's not that shooters don't have narratives, it's just that they're mostly aimed for online competitive play these days. That being said, when I recently purchased my PS4, I bought the Battlefront bundle, so I got Star Wars: Battlefront along with the console. Which I'm actually really happy about. I love Star Wars. Like, way too much. I'd been paying some attention to this game in the months leading up to it's release, and I was pretty sold on it early. I loved the original Battlefront. I played a s#itload of it on my PSP back in the day. So seeing a new one being made, with the option of first or third person shooting, got me stoked. Seeing the graphic updates and the scope of the matchups brought out that good ol' nostalgia. Really most of my initial draw to this reboot is fueled by nostalgia. As things go when you're running on nostalgia, the feeling fades fairly quickly when you have the opportunity to re-experience the old nostalgic fun. When I sat down to play some good ol Battlefront (taking a break from the eternal time-suck that is Fallout 4) I was immediately prompted to make an EA account to even play the game. Cool. But I made the account, immediately forgetting all the details for it because fuck you, Electronic Arts. I was then prompted to play through the 'Missions' option of the game before jumping online into real-life action. But I ain't no chump. So I decided I didn't need no damn 'Missions' and I jumped right into the online competitive play scene. And died. Promptly. Because the way that Battlefront is set up, as far as I can see, is that players of varying different levels are all shoved into the same match as one another. This means that plenty of players are outfitted way better than you are, armed with just your teeny blaster and one grenade. So I died a lot. Probably more than regular people would, because I'm particularly shit at these large-scale gun battles. I get turned around a lot and I have a hard time finding where the fight is happening in a lot of games. I really couldn't find a picture that captures what I want to say here adequately. You see how that AT-ST is currently experiencing some explosive action? Well that doesn't begin to cover how it pans out in actual live games. In the games I've played so far, there are approximately a million explosions per square foot of map space. Grenades - everywhere. Orbital Strikes - often. THERMAL IMPLODERS. ROCKET LAUNCHERS. EXPLOSIVE LASER ROUNDS FROM AT-ATs and AT-STs. It's hard to get yourself oriented to the game as a newbie because you're constantly screaming at your TV, because there are A MILLION EXPLOSIONS HAPPENING ALL THE TIME. Thankfully, there isn't friendly fire in the game modes I've played so far. You can accidentally kill yourself, but your teammates explosives shouldn't be a problem for you. So once you get adjusted to the constant explosions, you'll start figuring out the clear similarities between Battlefront and Battlefield. It's in more than just the same. It's in the way the maps are set up, and the feel of the weapons. The grander scale of some of the 20 vs 20 maps scream Battlefield, especially when you look skyward and see TIE Fighters and X-Wings tearing across the sky. (I don't honestly know, but I'd like to think those same starfighters screaming across the ceiling in the ground force games are other players playing a fighter squadron match on the same map as you in live time.) There are about 9 different game types, ranging from your regular Team Deathmatch to Hero Hunt, where 7 players hunt down the 8th, a Hero character. Killing the hero grants the player the next turn as one of the icons of the film franchise. I feel like I always wind up getting Leia. So the gameplay on the ground isn't really all that special or unique except for the Star Wars varnish. It's still a competent shooter with a lot of action and sprawling maps to get turned around on. Where I lose my mind is in the Fighter Squadron matches. Piloting a TIE Fighter feels all kinds of correct in Battlefront. I try to play most games in the first-person perspective, for some kind of realer connection to the whole shebang, but I am too green. I haven't quite found my wings yet and so I lose track of the player I'm chasing in the madness of aerial combat. Still, in either first person or third, fighting these battles in these starships is such a rewarding feeling. I'm pretty bad at them, but I enjoy it the whole time. I love feeling like a kid shooting lasers at other kids. Plus, with the fast pace of it all, I don't get too bummed when I inevitably bite it. Which I do. A lot. Ultimately I think Battlefront functions as a competent Battlefield clone. It's really not changing up the game for online FPS titles and it's really not even making the existing model look perfect. It's just a fun shooting romp dressed up in the most popular franchise in history. That being said, it feels so good to have a good Star Wars game again. It's been a long time since KOTOR.
Viking Coloring Pack PLR Review – NEW Children Coloring Pack With Commercial Rights
Viking Coloring Pack PLR Get Access To A New Way Of Making Money Welcome you all to my Viking Coloring Pack PLR review! Imagine publishing your very own low content book or ebook for kids on Amazon in a PROVEN HOT niche WITHOUT creating the content yourself… WITHOUT writing a single word See how you can publish your own low content book or ebook for kids using Viking Coloring Pack… Let’s face the facts… Viking Coloring Books for Kids Sell Like Crazy on Amazon and Etsy. In facts… publishers are making money fast on this niche. Do you want to cash in on this opportunity WITHOUT wasting time and energy on product creation? Thanks to Viking Coloring Pack, now you can. Why Should You Get This Today? PROVEN HOT Children’s Coloring Book NICHE (Viking Coloring Book for Kids) Studio Quality Viking drawing hand-drawn by his in-house illustrator and designers JUST download and use it with your book. NO MORE wasting time and energy finding premium Viking illustration/images NO MORE wasting money hiring freelance illustrators to draw the Viking illustrations Commercial license included Pay once use forever Want to explore more ? Let’s stick in right away to know how it helps you. Viking Coloring Pack PLR Review – Overview CreatorPixelCrafterProductViking Coloring PackPLRLaunch Date2020-Feb-24Launch Time10:00 ESTOfficial websiteCLICK HEREFront-End Price$17BonusesYes, Huge BonusesSkillAll LevelsGuarantee30 Day Money Back GuaranteeNicheVideo & GraphicSupportЕffесtіvе RеѕроnѕеRecommendHighly recommend! Viking Coloring Pack PLR Review – What is it? Viking Coloring Pack PLR is a 30 Studio-Quality Viking Coloring Pack for Kids that comes with Full Commercial License. This license gives you a right to use these in your books, sell them and keep 100% of the profits. The SVG Vector Files are also included so you can edit the illustrations to fit your wish! JUST simply download and use it with your book. NO MORE wasting time and energy finding excellent Viking illustration/images or money to invest in some freelancer guys. About the Creator This PLR bundle is a product of PixelCrafter. If you have worked in IM for a long time, you may be familiar with this name. PixelCrafter is a group of talented and respectable product developers as well as digital marketers. They have started their career since 2012 and sold more than 5400 units and got several awards such as WSO of the day. In the past, they did launch out lots of products that made them over 5446 sales combined and over $57.500 in commissions, those products can be listed at: Animal Coloring Pack, Baby Dino Coloring Pack, Instant Local Landing Page, Instant SEO Clients, Instant Consultant Pack ( DOTD ), WP Client Training, WP Lead Pro 2017, WP Comvert Max, WP Lead X and many more Well, looking back at the statistics, you can somehow believe that Viking Coloring Pack PLR will turn out to be a blockbuster. What Are the Features of Viking Coloring Pack PLR? Here’s What You Will Get: You will get 30 studio-quality Viking Coloring Pack for kids with a commercial license that you can use for your own plans. File format: SVG Vector files and JPG files – CMYK – 300dpi Print Resolution Letter size 8.5 X 11 inch Here are YOUR 30 studio-quality Viking illustrations. Personally, I think they are as cool as characters in How To Train Your Dragon movies. Viking Coloring Pack PLR Review – Is it worth buying? This is a 5-day ONLY exclusive offer. PROVEN HOT Children Coloring Book NICHE: Viking Coloring Book for Kids. Studio Quality Viking illustrations/images are hand-drawn by their in-house illustrators and designers. SVG Vector files and JPG files included (CMYK 300 dpi Print resolution). Letter size 8.5 X 11 inch. It comes with a commercial license that allows you to use these in your books, sell them and keep 100% of the money for yourself. One time payment and it’s yours. As you can see, there are 10 different characters and each character has 3 other distinct actions. So the sky is unlimited for you to mix and match them and end up with several works of art. These 30 Studio-Quality Viking illustrations/images can also be used for making: Flyer and Brochure Print on demand stationery Calendars Planners Banners Journals Promotional photos and so many more, other ideas that come from your creative brain. Because of the problems that Viking Coloring Pack PLR can solve easily: 1. Drawing Viking Illustrations/Images is Difficult Drawing is a God-given talent, and you can’t fulfill it in weeks or months. When the manual drawing is done, the next step is to digitalize the sketch, which requires the skill to use the illustration software such as Adobe Illustrator. In short, you may think you can learn to draw the Viking yourself, however, it will take you years to perfect your skill. They understand that you don’t have that much time, that’s why they created this Viking Coloring Pack PLR for kids that you can immediately use without necessary extra edit. 2. Viking Stock Illustrations Are Expensive A Viking illustration can cost you $12 to $33 on iStockPhoto. Not to mention the time you spend finding the perfect one that suits your needs and the issues that can happen in the future with the copyrights. Protect yourself and your publishing enterprise from licensing problems and save your money with this Viking Coloring Pack PLR today. 3. Hiring a Freelance Illustrator to Draw 30 Viking illustration is Expensive Inside the Viking Coloring Pack PLR, you will get 30 Viking illustrations/images. Do you think hiring a freelance illustrator is an premium solution? Let’s refer to the price table below: For a fairy illustration, it will cost you at least $50. It can be more expensive, depending on how complex and what kind of license you want to require. No one (especially those of you that have just started your business) wants to spend hundreds or even thousands of dollars on a drawing and illustration service. Everyone wants to get world-class illustrations/drawings at a reasonable price. I always knew Viking Coloring Pack PLR was going to be big. I mean, seriously – the amount of value packed into this package is undoubtedly massive. But it’s defied all expectations and has become a smash hit. But the good news is that even though Viking Coloring Pack PLR is a hit, there is still time to get in on the hoopla. Get These EXTRA BONUSES When Acting Today What People Say About It Testimonials are pleasant after tapping into Viking Coloring Pack PLR. See for yourself: Pricing All you need to pay for this pack is $17. Well, the price is just reasonable with what it offers. You can make money insanely with this kind of niche, not one time, but over and over again. Don’s miss out the chance to get these stunning images/illustrators. Get it and create your own type of books or any other stuffs. There are some upsell versions in case you want to make more money with this PLR : OTO1: $27 OTO2: $37 OTO3: $27 NOTE: Here are some Upgrade links for your reference. You must buy the Front-End (FE) firstly and then you could buy any OTOs if you love. If you buy OTOs alone, you will receive NOTHING and it takes your time to request for refund. Please remember FE is a must-have package to at least make sure the product is working well VIKING COLORING PACK PLR REVIEW – WHO IS IT DESIGNED FOR? In my opinion, Viking Coloring Pack PLR is a suitable product for : Business owners Graphic designers Professionals Stay-at-home parents Freelancers Online/offline marketers PROS AND CONS PROS: Reasonable price 100% newbie friendly Proven, tested and DFY material In demand market One time payment. No monthly fees Commercial License included No need to spend money on hiring illustrators No need to create content CONS: I don’t have any complaints on this product. Frequently Asked Questions How should I use these 30 Viking illustrations? Their primary purpose of creating Viking Coloring Pack PLR is to let you use these packs to make studio-quality low content book designs such as activity and coloring books for kids. You can in your books, sell them and keep 100% profits. Moreover, these can also be used for creating flyers and brochures, print on demand stationery, calendars, planners, journals, mugs, t-shirts, and much more. Where can I sell my coloring books? You can sell your coloring book on A, E, or other marketplaces Will this product still available if I buy it tomorrow? I cannot guarantee that. The vendor reserves the right to take down the sales page without prior notification. Is there a monthly recurring payment to use this product? No! There are no monthly fees. Pay once and it’s yours. Can I get a refund after purchase? No! They do not provide a refund for this product. What is the file format? Will I get the vector files? Yes, you will get the JPG and SVG vector files. (CMYK 300 dpi print resolution) What is the document size? Letter size 8.5 X 11 inch. Conclusion Well, from the information that i have mentioned above, hopefully you grab enough useful info to make the last decision. Making actual online money never becomes this much easy. You don’t need to create content, make product but can still earn a lot. That’s what Viking Coloring Pack PLR can bring on. Don’t hesitate any more, let it change your business in a quick and effective way. REMEMBER!If you purchase through my link, you will be supported 24/7; That means you can contact me ANYTIME when you get trouble in using or can not contact with the authors/ product supporters. I will help you RIGHT AWAY! http://4u-review.com/viking-coloring-pack-plr-review/ http://4u-review.com
Shoptel Aqua City Halong On Tuyến Mai
Shoptel Aqua City Halong là dự án tổ hợp khách sạn boutique nghỉ dưỡng kết hợp giải trí duy nhất tại Thành phố di sản Halong Marina có 3 mặt giáp Vịnh Hạ Long và hồ cảnh quan. Dự án gồm 307 căn khách sạn boutique với kiến trúc mang phong cách boutique đặc trưng của vùng biển Địa Trung Hải. Lấy ý tưởng từ Aquaman – thế giới Atlantis rộng lớn, một vị Vua nắm trong tay quyền năng của Biển. Toàn bộ sức mạnh Aquaman được thể hiện bởi cây “đinh ba” truyền thuyết. Với sức mạnh vô tận, Aquaman trở thành bậc đế vương của đại dương bao la. Và ngay tại Hạ Long, Shoptel Aqua City Halong hiện hữu như một cây đinh ba với năng lực siêu phàm, sức mạnh vô tận. Shoptel Aqua City Halong sẽ là một điểm đến “one-stop shop”, nơi du khách tận hưởng trọn vẹn hương vị của Hạ Long, với tầm view vịnh di sản mỗi ngày và hệ thống mua sắm, ấm thực và giải trí ngay tại nội khu. Phối cảnh dự án Aqua City Hạ Long I. Thông tin dự án Shoptel Aqua City Halong Tên dự án : Shoptel Aqua City Halong Vị trí dự án : Bán đảo 1 thuộc Khu đô thị Hạ Long Marina, TP Hạ Long, tỉnh Quảng Ninh Chủ đầu tư : Tập đoàn BIM GROUP Quy mô: 9.1 ha. Mật độ xây dựng : 27% 60% diện tích dành cho cây xanh, giao thông. Loại hình sản phẩm: Khách sạn boutique, Shoptel. Quy mô dự án gồm 307 căn Shoptel cao 6 tầng. Hình thức bàn giao: Thô – hoàn thiện mặt ngoài. Hình thức sở hữu: Sổ đỏ lâu dài. II. Vị trí dự án Shoptel Aqua City Halong nằm trên bán đảo 1, thuộc khu đô thị Hạ Long Marina, phường Bãi Cháy, TP. Hạ Long  Đây là vị trí rất thuận lợi khi chỉ trung tâm du lịch Bãi Cháy chưa đến 1km. Từ Aqua City Hạ Long khách hàng dễ dàn di chuyển đến Trung tâm thương mại Hạ Long Marina, Khu phố đi bộ và khu vui choi Sun World, quảng trường Sun Carnival Plaza và bãi tắm Hạ Long. Vị trí dự án Aqua City Hạ Long Vị trí dự án Aqua City Hạ Long tọa lạc còn là nơi có hạ tầng giao thông vô cùng thuận tiện, đồng bộ và hiện đại. Từ Aqua City Hạ Long dễ dàng kết nối với các địa đểm hành chính, giáo dục, y tế, văn hóa, du lịch… hàng đầu của thành phố Hạ Long. 3km – Bãi biển nhân tạo Bãi Cháy 4km – Bến xe Bãi Cháy 4km – Khu vui chơi giải trí quốc tế Tuần Châu 5km – Công viên Hạ Long 100m – Tổ hợp thương mại & giải trí Marine Plaza 100m – Rạp chiếu phim CGV 200m – Khu ẩm thực 300m – Chợ đêm Hạ Long 1km – Bãi biển Manina Bay Ngoài ra, các hạ tầng đường cao tốc liên kết đến Hạ Long đã hoàn thành như : Cao tốc Hà nội – Hải Phòng – Hạ Long, Cao Tốc Nội Bài Vân Đồn. Đặc biệt, sân bay Quốc Tế Vân Đồ đã hoàn thành và đi vào hoạt động sẽ mang đến những lượng khách lớn từ các tỉnh Việt Nam và Quốc tế. III. Tiện ích dự án Hệ thống tiện ích tại Aqua City Hạ Long được đầu tư đồng bộ với các tiện nghi đẳng cấp và sang trọng như : Tổ hợp Thương mại & Giải trí Halong Marine Plaza LOTTE Mart Rạp chiếu phim CGV Tuyến phố đi bộ trung tâm Quảng trường biển Bãi biển nhân tạo Bến du thuyền Sailing Club Chợ đêm Khu phức hợp giáo dục quốc tế Singapore International School (SIS) IV. Mặt bằng dự án Shoptel Aqua City Halong được thiết kế với concept Thành phố khách sạn bên Vịnh Di Sản : Trở thành một nơi nổi tiếng bậc nhất dành cho Khách lưu trú khi đến Hạ Long. Mặt bằng dự án Aqua City Hạ Long Shoptel Aqua City Halong được định hướng phát triển trở thành thành phố khách sạn dấu ấn năm châu : Mỗi tầng 1 phong cách nội thất từ Hy Lạp, Italia, Pháp … tạo nên cá tính, đặc sắc riêng cho Aqua City HaLong. Mỗi căn Shoptel cao 6 tầng với mặt tiền rộng 6,5-9m, được thiết kế 1 – 2 tầng là Shop kinh doanh & 10 – 15 phòng. Khách sạn mang lại dòng tiền đều từ 15 – 30%/năm. Mặt bằng dự án Aqua City quy hoạch thành 5 tiểu khu chính gồm: Tiểu khu Aqua Zen Garden Tiểu khu Aqua Capella Tiểu khu Aqua Loguna Tiểu khu Aqua Havana Tiểu khu Aqua Monarch Shoptel Aqua City Hạ Long lô góc Số lượng: 122 căn Số tầng là 6 Mặt tiền xây dựng: 9 m Số phòng ngủ theo thiết kế: 15 phòng Diện tích trung bình lô: 121 – 158 – 309 m2 Diện tích xây dựng: 100 m2 Diện tích sàn xây dựng: 579 m2 Shoptel Aqua City Hạ Long lô thường Số lượng 185 căn Số tầng: 6 Mặt tiền xây dựng: 6.5 m Số phòng ngủ theo thiết kế: 10 phòng Diện tích trung bình: 81 – 93 – 138 m2 Diện tích xây dựng: 68 m2 Diện tích sàn xây dựng: 392 m2. Phối cảnh shoptel Aqua City Hạ Long V. Giá bán và tiến độ thanh toán Giá bán shoptel Aqua City Halong : Liên Hệ Tiến độ thanh toán dự án Đặt cọc: 200 triệu Đợt 1: Thanh toán 10% ký TTDV Đợt 2: Thanh toán 15% sau 3 tháng kể từ đợt 1 Đợt 3: Thanh toán 10% sau 4 tháng kể từ đợt 2 Đợt 4: Thanh toán 10% sau 4 tháng kể từ đợt 3 Đợt 5: Thanh toán 10% sau 4 tháng kể từ đợt 4 Đợt 6: Thanh toán 15% sau 4 tháng kể từ đợt 5 Đợt 7: Thanh toán 30% khi có thông báo nhận nhà (Quý IV/2021) Đợt 8: Thanh toán 5% khi bàn giao sổ Xem đầy đủ thông tin về dự án tại: https://tuyenmai.com/du-an/aqua-city-ha-long/ Thông tin đẩy đủ về dự án được cập nhật tại: https://docs.google.com/document/d/1t9RMw3Gt1nziVJOC5-OV7AYkaEKxP7CMNHQ6aq8TBXM https://tuyenmai270994.blogspot.com/2019/11/danh-sach-social-cua-du-an-aqua-city.html https://medium.com/@tuyenmai2709/shoptel-aqua-city-h%E1%BA%A1-long-th%C3%B4ng-tin-b%E1%BA%A3ng-gi%C3%A1-v%C3%A0-ti%E1%BA%BFn-%C4%91%E1%BB%99-fdc84cabdff9 https://tuyenmai2709.hatenablog.com/entry/2019/11/29/172217
It's Here, It's Happening: MGSV
Fans can release their held breath; as of today, September 1, Metal Gear Solid V: The Phantom Pain has been released, and you can pick it up immediately. You might not be able to get your hands on the cover above, because the day one edition will fly off the shelves faster than you could imagine. Only fitting, for the end of such a storied franchise. Few other games achieve the reverant status afforded to the Metal Gear series. They simply don't make fans like the fans of Metal Gear. The series has spanned almost 20 different games, across over a half dozen different platforms. Now, with this game, the series has reached even newer heights, and the fans are clamoring. So what do we know about MGSV already? Well, kind of a lot. Nowhere near all of it yet, but certainly a lot. We know that it's set in Afghanistan in 1984 - nine years after MGSV: Ground Zeroes, and 11 years or so before the first Metal Gear, which was set in 1995. We know that in this game, Snake's code name is Punished "Venom" Snake. We know that he loses an arm and has it replaced by a robotic transplant - hence the subtitle. We also know that there is a man (who may or may not be a figment of Snake's disturbed psyche, going by trailers) called Skull Face. Why is that? It's because his face was heavily damaged in a bombing of his home as a child. From a gameplay perspective, we also know that this game emphasizes the actual gaming far more than any other installation has. With the exception of the prologue, the cutscenes are much shorter than one might expect from a Metal Gear game, and there is a much larger emphasis placed on the player's decision making and game playing. Phantom Pain features a free, open world for the player to conduct their mercenary business in. The player is dropped into missions with only an objective; the manner in which you accomplish this objective is entirely up to you. Taking away a little from their stealth game roots, players have the ability to go balls-to-the-wall with it, loading out with heavy weapons and giving the possibility for airstrikes and the like. However, you can of course go about things in a stealthy way, accomplishing the objective without raising any alarms and with barely a guard's hair rustled. You are rewarded for either approach, though series fans will likely stick to the stealth side of things. Don't fix what ain't broke, right? Also new in this game is the things you can do with Mother Base, Snake's center of operations floating near the Seychelles of the eastern coast of Africa. In Phantom Pain, you have the ability to recruit and hold mercenary troops whom you can use then to send out on different side missions that can earn you rewards. These rewards can be things like money or metal goods, which can in turn be used to upgrade your gear or the base itself. It's kind of a game within a game, and it carries its own risks. Your troops are given ranks, and if they wake on a mission that's above their ability, all you will get out of it is dead units. So you have to spend some time training your people to be the best they can be, all so you can make your equipment and base the best that it could be. All in all, everything that has gone into this game is the finest work of videogame's favorite crazy person, Hideo Kojima. He has said in interviews before that this game is the game he's been ideally trying to make since the very beginning. It's only now that the technology is where it needs to be for it to have been a possibility. With The Phantom Pain, we close the book on the legacy of Metal Gear Solid, and it is a decisive, astounding finale.
Tubemate apk- Download latest version (updated 2020)
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7 Reasons Why Call of Duty: World at War is the Best COD Game
Just today I saw that @paulisadroid, the animatronic stuffed mouse that is the Video Games community moderator wrote a card about why Call of Duty is terrible and no one should play it. I don't disagree with the points he made there, but it also made me think. I don't really enjoy the Call of Duty franchise all that much, but there was one of them that I did enjoy a bunch. That game was World at War, and it was a jump back into WWII after Modern Warfare... modernized the series. The Setting Yes, it was WWII yet again, but this time it was in the Pacific Theatre. It meant that instead of yet another game where you're shootin' Nazis for the sake of prtecting the world from Nazi evil, you're fighting on the other side, a side that video games often seem to forget happened. It's a different kind of fight here entirely. The Attack Dogs An airstrike is cool, yeah, but it doesn't strike the same fear as a pack of attack dogs does. Like, a plane you can't win against. Maybe you can kill dogs, right? No. You suck, you can't, you die. But you died with hope of living, which is, in my opinion, worse. The M1 Garand. I don't think you'll ever find a weapon so weirdly satisfying to wield in a video game than the M1 Garand. This plinky rifle will be your best friend, protector, and maybe lover for the time you'll spend in Pacific forests. The timing will always be perfect as you pick off the heads of the enemy o The Co-Op What Modern Warfare lacked and that World at War granted us was competitive online co-op play, for up to 4 players. Playing through Call of Duty campaigns are all more or less the same anyway, but adding your friends into it to make it more competitive, earning points over one another, gave it that extra spin. Viktor Reznov "Our grip tightens around the black heart of Berlin. The Führer demands all to shed their last drop of blood in it's defense. The old, the young, the weak. If they stand for Germany, they die for Germany. Building by building. Room by room. One rat at a time." The most badass Russian in existence, voiced by Gary Oldman. Could you ask for better? The Vehicles I know, I know, the vehicles sucked ass in this game. But for me, the fact that they tried something new, tried bringing tanks and things like that into the game, that should be reflected upon as a good thing. Call of Duty is too eager to have the 'new' features just be prettier guns or new killstreaks. World at War tried something better. Nazi Zombies. I don't think I need to explain this one.