TeamWaffles
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Dark night!

This is a full-on batman style knife! I have never seen the animation in Battlefield look like this. For those wondering how this image was captured, Battlefield 4 allows players to spectate the battlefield, and this screen was captured while spectating a knife fight on Parcel Storm.
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@joebiden i think it's just coincidence that he's wearing black (p.s. im not even sure that it's black)
Hahaha yeah, is this a fluke or did he plan it?
@joebiden I know right!?
This is sweet, the all black even looks like a war batman version
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Những lưu ý bạn phải nhớ khi chơi xóc đĩa online
Không chỉ ngoài đời thực, xóc đĩa cũng là một thể loại game hấp dẫn trong thế giới online. Tuy nhiên, người chơi xóc đĩa online thường dễ chủ quan và hấp tấp bởi cách chơi đơn giản. Do đó, Go88 đã biên tập bài viết này để chia sẻ với người chơi những lưu ý nên nhớ khi chơi loại game này. Phải biết quản lý ngân sách khi chơi xóc đĩa online Cách để bạn có thể chơi xóc đĩa liên tục và không rơi vào cảnh “phá sản” chính là biết cách quản lý vốn. Nếu bạn không biết cách quản lý vốn thì dù bạn có tiền tỷ cũng sẽ nhanh chóng hết sạch. Bởi những người chơi online luôn rất hiếu thắng và nôn nóng thắng được nhiều tiền. Những cao thủ xóc đĩa thường quản lý vốn bằng cách tự quy định số tiền cược trong ngày. Như vậy, dù nếu bạn có thua thì bạn cũng không sợ hết tiền cược cho ngày chơi tiếp theo. Nếu bạn có nhiều vốn thì số tiền quy định nhiều và ngược lại. Đặc biệt, đối với người mới thì bạn nên khắt khe hơn trong khâu quy định tiền cược sử dụng mỗi ngày. >>> Cá cược trực tuyến hấp dẫn hơn tại https://sunvn.vip/ Không nên bất chấp gỡ vốn Gỡ vốn là điều mà mọi game thủ luôn muốn làm khi thua xóc đĩa online. Tuy nhiên, bạn có biết rằng việc bạn gỡ vốn ngay sau khi thua sẽ để lại nhiều tai hại. Bởi khi thua, khả năng tập trung của bạn đã giảm sút rất nhiều. Khi đó, não bộ của bạn không thể hoạt động tốt để có thể đưa ra những chọn lựa sáng suốt. Thế nên, nếu bạn thua quá nhiều thì hãy dừng cuộc chơi lại. Bạn hãy làm một điều gì đó để thư giãn và nghỉ ngơi. Cách làm này sẽ phục hồi lại “năng lượng” cho trí não hiệu quả. Bạn không nên suy nghĩ hay cay cú quá nhiều về những bàn thua để gây hại cho tinh thần và sức khỏe. Ngược lại, bạn hãy bắt đầu lên kế hoạch gỡ vốn vào ngày hôm sau. Lần này, bạn nên chọn lối đánh an toàn hơn. Đặc biệt, nguyên tắc “tích tiểu thành đại” luôn hữu hiệu khi bạn gỡ vốn. Chơi xóc đĩa online ở những nhà cái uy tín Bạn có kiếm được nhiều phần thưởng hay không cũng đều phụ thuộc ít nhiều vào nhà cái mà bạn chọn. Do đó, bạn nên chọn những nhà cái uy tín, được cấp phép rõ ràng để tránh những rắc rối về pháp luật. Hơn nữa, khi chơi xóc đĩa tại những nhà cái nổi tiếng, uy tín, bạn sẽ tránh được trường hợp nhà cái ăn gian, cố tình ép bạn thua. Trong đó, Go88 vẫn luôn là địa chỉ nhà cái được đông đảo người chơi lựa chọn trong thời gian qua. Tại đây, bạn sẽ được trải nghiệm những thể loại game kịch tính với đồ họa hấp dẫn. Để chơi xóc đĩa online luôn thắng, bạn hãy ghi nhớ ngay những lưu ý trên đây. Đặc biệt, bạn hãy đăng ký tham gia tại Go88 ngay hôm nay, để có cơ hội trở nghiệm sân chơi thú vị và công bằng.
Star Wars: Battlefield.. er, Battlefront
I don't play as many shooters as I used to. Nowadays, I play a lot more story-based gaming. A lot more solo campaigns. It's something I enjoy - the building of a narrative, the participation in the narrative. It's not that shooters don't have narratives, it's just that they're mostly aimed for online competitive play these days. That being said, when I recently purchased my PS4, I bought the Battlefront bundle, so I got Star Wars: Battlefront along with the console. Which I'm actually really happy about. I love Star Wars. Like, way too much. I'd been paying some attention to this game in the months leading up to it's release, and I was pretty sold on it early. I loved the original Battlefront. I played a s#itload of it on my PSP back in the day. So seeing a new one being made, with the option of first or third person shooting, got me stoked. Seeing the graphic updates and the scope of the matchups brought out that good ol' nostalgia. Really most of my initial draw to this reboot is fueled by nostalgia. As things go when you're running on nostalgia, the feeling fades fairly quickly when you have the opportunity to re-experience the old nostalgic fun. When I sat down to play some good ol Battlefront (taking a break from the eternal time-suck that is Fallout 4) I was immediately prompted to make an EA account to even play the game. Cool. But I made the account, immediately forgetting all the details for it because fuck you, Electronic Arts. I was then prompted to play through the 'Missions' option of the game before jumping online into real-life action. But I ain't no chump. So I decided I didn't need no damn 'Missions' and I jumped right into the online competitive play scene. And died. Promptly. Because the way that Battlefront is set up, as far as I can see, is that players of varying different levels are all shoved into the same match as one another. This means that plenty of players are outfitted way better than you are, armed with just your teeny blaster and one grenade. So I died a lot. Probably more than regular people would, because I'm particularly shit at these large-scale gun battles. I get turned around a lot and I have a hard time finding where the fight is happening in a lot of games. I really couldn't find a picture that captures what I want to say here adequately. You see how that AT-ST is currently experiencing some explosive action? Well that doesn't begin to cover how it pans out in actual live games. In the games I've played so far, there are approximately a million explosions per square foot of map space. Grenades - everywhere. Orbital Strikes - often. THERMAL IMPLODERS. ROCKET LAUNCHERS. EXPLOSIVE LASER ROUNDS FROM AT-ATs and AT-STs. It's hard to get yourself oriented to the game as a newbie because you're constantly screaming at your TV, because there are A MILLION EXPLOSIONS HAPPENING ALL THE TIME. Thankfully, there isn't friendly fire in the game modes I've played so far. You can accidentally kill yourself, but your teammates explosives shouldn't be a problem for you. So once you get adjusted to the constant explosions, you'll start figuring out the clear similarities between Battlefront and Battlefield. It's in more than just the same. It's in the way the maps are set up, and the feel of the weapons. The grander scale of some of the 20 vs 20 maps scream Battlefield, especially when you look skyward and see TIE Fighters and X-Wings tearing across the sky. (I don't honestly know, but I'd like to think those same starfighters screaming across the ceiling in the ground force games are other players playing a fighter squadron match on the same map as you in live time.) There are about 9 different game types, ranging from your regular Team Deathmatch to Hero Hunt, where 7 players hunt down the 8th, a Hero character. Killing the hero grants the player the next turn as one of the icons of the film franchise. I feel like I always wind up getting Leia. So the gameplay on the ground isn't really all that special or unique except for the Star Wars varnish. It's still a competent shooter with a lot of action and sprawling maps to get turned around on. Where I lose my mind is in the Fighter Squadron matches. Piloting a TIE Fighter feels all kinds of correct in Battlefront. I try to play most games in the first-person perspective, for some kind of realer connection to the whole shebang, but I am too green. I haven't quite found my wings yet and so I lose track of the player I'm chasing in the madness of aerial combat. Still, in either first person or third, fighting these battles in these starships is such a rewarding feeling. I'm pretty bad at them, but I enjoy it the whole time. I love feeling like a kid shooting lasers at other kids. Plus, with the fast pace of it all, I don't get too bummed when I inevitably bite it. Which I do. A lot. Ultimately I think Battlefront functions as a competent Battlefield clone. It's really not changing up the game for online FPS titles and it's really not even making the existing model look perfect. It's just a fun shooting romp dressed up in the most popular franchise in history. That being said, it feels so good to have a good Star Wars game again. It's been a long time since KOTOR.
Nostalgia Dengan Keseruan Game Harvest Moon
Harvest Moon yang baru di-launching pekan kemarin untuk iOS ini ditingkatkan oleh Natsume, perusahaan yang mengeluarkan Harvest Moon: Back to Nature di PlayStation dahulu. Tetapi tidak boleh kamu berpikir games tempo hari itu berawal dari seri yang serupa. Sebagai pembuka, kamu perlu tahu jika Harvest Moon: Back to Nature di Jepang adalah sisi dari seri Bokujou Monogatari. Seri Bokujou Monogatari ditingkatkan oleh Victor Interactive Software (yang sudah diambil oleh Marvelous Interactive di tahun 2002) dan dilokalisasikan ke luar Jepang bernama Harvest Moon oleh Natsume. XSEED melaunching Bokujou Monogatari di luar Jepang dengan judul Story of Seasons. Baca juga karakter harvest moon Sayang kerja sama di antara Natsume dan Marvelous ini cuman bertahan sampai tahun 2013, kemudian Marvelous mengeluarkan Bokujou Monogatari ke luar Jepang dengan kontribusi dari XSEED. Yang menjadi permasalahan ialah Marvelous dan XSEED tidak mempunyai hak benar-benar atas nama Harvest Moon, karena judul itu ialah lisensi punya Natsume. Itu penyebabnya XSEED melaunching Bokujou Monogatari di luar Jepang dengan judul Story of Seasons. Karena yang dapat dilisensikan hanya nama, dan bukan gameplay, tentu saja tidak jadi masalah bila ke-2 perusahaan ini membuat games dengan komponen games yang serupa. Tidak ingin sia-siakan nama Harvest Moon yang demikian akrab di beberapa telinga, Natsume juga membuat Harvest Moon yang baru tanpa kerja sama dari developer Bokujou Monogatari sama sekalipun. Sama seperti yang telah Agan Fahmi berikan di video Tech in Asia Indonesia pekan kemarin, walau bahan baku yang ada sama, tetapi bila koki yang mengolahnya berlainan pasti hasil jadi berlainan. Perihal ini pula yang terjadi dengan Harvest Moon: Seeds of Memories. Maka janganlah bingung jika pengalaman yang kamu alami di games ini benar-benar berlainan pengalaman dari yang kamu kenali di Harvest Moon yang lain. Story of Seasons masih teratur di-launching. Games terbaru di-launching pertama kalinya di 3DS di bulan Maret 2015. Sedang games Bokujou Monogatari paling akhir yang di-launching bernama Harvest Moon ialah Harvest Moon: A New Beginning yang di-launching untuk 3DS di akhir 2012. Sebuah seri yang benar-benar aktif menghasilkan games baru tentu saja aneh jika terima pengakuan "pada akhirnya dapat bernostalgia" saat games anyarnya di-launching awalnya 2016. Tetapi hal itu yang saya saksikan banyak terjadi dengan Harvest Moon: Seeds of Memories.
It's Here, It's Happening: MGSV
Fans can release their held breath; as of today, September 1, Metal Gear Solid V: The Phantom Pain has been released, and you can pick it up immediately. You might not be able to get your hands on the cover above, because the day one edition will fly off the shelves faster than you could imagine. Only fitting, for the end of such a storied franchise. Few other games achieve the reverant status afforded to the Metal Gear series. They simply don't make fans like the fans of Metal Gear. The series has spanned almost 20 different games, across over a half dozen different platforms. Now, with this game, the series has reached even newer heights, and the fans are clamoring. So what do we know about MGSV already? Well, kind of a lot. Nowhere near all of it yet, but certainly a lot. We know that it's set in Afghanistan in 1984 - nine years after MGSV: Ground Zeroes, and 11 years or so before the first Metal Gear, which was set in 1995. We know that in this game, Snake's code name is Punished "Venom" Snake. We know that he loses an arm and has it replaced by a robotic transplant - hence the subtitle. We also know that there is a man (who may or may not be a figment of Snake's disturbed psyche, going by trailers) called Skull Face. Why is that? It's because his face was heavily damaged in a bombing of his home as a child. From a gameplay perspective, we also know that this game emphasizes the actual gaming far more than any other installation has. With the exception of the prologue, the cutscenes are much shorter than one might expect from a Metal Gear game, and there is a much larger emphasis placed on the player's decision making and game playing. Phantom Pain features a free, open world for the player to conduct their mercenary business in. The player is dropped into missions with only an objective; the manner in which you accomplish this objective is entirely up to you. Taking away a little from their stealth game roots, players have the ability to go balls-to-the-wall with it, loading out with heavy weapons and giving the possibility for airstrikes and the like. However, you can of course go about things in a stealthy way, accomplishing the objective without raising any alarms and with barely a guard's hair rustled. You are rewarded for either approach, though series fans will likely stick to the stealth side of things. Don't fix what ain't broke, right? Also new in this game is the things you can do with Mother Base, Snake's center of operations floating near the Seychelles of the eastern coast of Africa. In Phantom Pain, you have the ability to recruit and hold mercenary troops whom you can use then to send out on different side missions that can earn you rewards. These rewards can be things like money or metal goods, which can in turn be used to upgrade your gear or the base itself. It's kind of a game within a game, and it carries its own risks. Your troops are given ranks, and if they wake on a mission that's above their ability, all you will get out of it is dead units. So you have to spend some time training your people to be the best they can be, all so you can make your equipment and base the best that it could be. All in all, everything that has gone into this game is the finest work of videogame's favorite crazy person, Hideo Kojima. He has said in interviews before that this game is the game he's been ideally trying to make since the very beginning. It's only now that the technology is where it needs to be for it to have been a possibility. With The Phantom Pain, we close the book on the legacy of Metal Gear Solid, and it is a decisive, astounding finale.
Favorite Video Game Quotes
As a writer, I often find myself thinking about other writers, or writings. Some things will be so staggeringly well-crafted that I'm taken aback. This feeling is made stranger to me when they come from places I wouldn't necessarily expect them, like video games. Yet still, some games deliver lines so amazing that they resonate with me long after playing. "The cake is a lie" - Portal Not a spoken line, but still one of the most popular quotes in video game history. In fact, it's almost a cliche in its own right at this stage. It's possible (probable, even) that you may have heard this line without even knowing the context. I guess you'll just have to play the game to find out! (Or Wikipedia, I guess, if you're lame.) "There is always a lighthouse, there is always a man. There is always a city." - Bioshock Infinite I still get chills just thinking about this sequence. As you might be able to tell from some of my previous cards, I really loved Bioshock Infinite. This was a major part of the reason why. At the game's end, the 'infinite' part of the tilte is made clear, and this line shows that no matter what happens, no matter what choices are made, there is another reality where it is all different, though there will always be these constants. One of the deepest lines from any game. "Nothing is true, Everything is permitted" - Assassin's Creed series Another one of those chilling, deeply philosophical lines. More an observation about human life than a doctrine to live by, this quote encapsulates the Creed. As Ezio puts it: "To say that nothing is true is to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization. To say that everything is permitted is to understand that we are the architects of our actions and that we must live with our consequences, whether glorious or tragic." "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. Their silence is your answer." - Mass Effect 3 Though a little unrelatable due to the scale of what is being said here, this quote is still haunting because it still captures the horros, the atrocities, of war. In just two sentences, it showcases the folly of honor, of believing in honorable conflict. There is no honor in violence, for anyone. "A hero doesn't need to speak. When he is gone, the world will speak for him." - Halo 3 This quote is so perfect because it is so apt. It gives new significance to all of gaming's voiceless heroes (even though that doesn't include Master Chief). A true hero leaves such a strong impact that his actions speak volumes for him, and those actions inspire others to speak about them. Heroes are remembered not for their words, but their deeds.