TeamWaffles
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Well, that was a lucky shot!

This guy takes out his magnum after a failed stinger attempt. Turns out he hits and kills the guy hundreds of meters away with his magnum!
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For exactly that. You sounded so sad when you said that! Not all video games are meant for winning you know, I would say most are just to have fun. @hikaymm
@TeamWaffles how can it be funny when its the sad, sad truth!!
And the comment of the century goes to @hikaymm Lololol that was hilarious
@hunahuna honestly, even in halo, I'm expecting death
@teamwaffles well thats all I do so good!
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How To Refund A Game On Steam?
How to refund a game on steam? Valve provides customers with a large refund policy for purchased Steam games. If you fulfill the two basic requirements set forth within their policy on returns You'll be able to receive a refund without any trouble. This is what you should be aware of. Do I Qualify For An Refund From Steam? In order to be eligible for refunds, you must to apply for an refund within two weeks after purchase and have completed less than two hours in the game. This is the same for bundles, too with the exception that the total hours aren't more than 2 hours in all the games as a whole, nor will any of the games included in this bundle transferable. Purchases made through pre-orders can be returned at any time prior to when the game is released. If the game is launched, the usual guidelines apply: not more than 2 hours of playing, and within two weeks. Additionally, you are able to make a refund of Steam games you've given to someone else, as that they don't have redeemed the game. If they have, they're able to request the refund on their own under the rule of two hours/two weeks and the funds will be given to the individual who bought the item, not to the person who gave it as a gift. How Do I Request A Refund For The Purchase Of A Steam Game? If your game was bought in less than 14 calendar days ago , and you've played for less than 2 hours, you're entitled to the right to a full refund. Here's how you can get one. To begin, go to first go to the Steam support website. This page is accessible via Support > Steam Support within Steam or through the Steam Support website from your browser. If you access this page from your browser on the internet, you'll be required login with your Steam account in order to proceed. If you visit this site within Steam it will automatically registered. How Steam Refunds Work In Simple Terms? Visit the Steam support page, and select "Purchases," then click the game you'd like to return. Choose "I would like to get a reimbursement," and then "I'd like to request an amount of refund." You'll then be able to select the Steam Wallet you've got in your Steam Wallet or the payment method you'd prefer get your cash via. If it's within 14 days from the purchase, and when you've played under two hours your refund request will be automatically accepted. Within one week, the purchase will be reimbursed within a week. How Much Of The Reimbursement Process Is Fully Automated? According to Valve the company, refunds made within 14 days after purchase for games that have more than 2 hours playing time will be automatically approved. If you've made a lot of refunds in the past or your refunds fall beyond the two-hour period of 14 days that it will not be immediately approved, but will be reviewed by an employee of Valve employee. How Do The Financial Aspects Of Refunds Affect Valve Or The Designer? If you purchase an online game through Steam however, the proceeds don't directly go to the developer. Valve does not distribute revenue from sales for developers till the close of the month in which the sale has taken place which means that developers don't receive the money they earned from sales in January until February's end. Since there is a Steam refund window is usually just 14 days long developers technically do not lose money through refunds. They simply never get to see the sales in the first place. The Issue Is With Steam's Policy On Refunds Valve certainly has a flexible, pro-consumer-friendly policy for refunds. They allow customers to return their games within a specified time and only if they've played a game for less than 2 hours for any reason. But, like any good thing the policy of refunds can be abused and has deterred many independent developers from developing new games or launching new games. As is the case with Emika Games, a small indie game development company. What Is The Best Time To Refund An Steam Game? If you satisfy these conditions, Valve guarantees that you get your money back. If you fail to meet all of these requirements, you may submit a refund request. In this situation, Valve will look into the circumstances of your case. It isn't certain that you will receive the refund, but there are still a good chance that you'll receive your money back and there's no harm in trying , so you should certainly consider giving it a shot. In accordance with the Steam refund policy, there are two primary requirements for requesting an Steam refund. It is recommended that you play the game for no more than 2 hours. It must be purchased within the last 14 calendar days. There is no way to return games you purchased from outside Steam and then added to Steam using the product key. There are many instances when you purchase a game through third-party stores in order to save money. This feature makes it easier to buy games through Steam. If you aren't satisfied with the game you can return it the game. If you are able to have to refund many games, Valve may consider this as a form of abuse and stop request for refunds in the future. Valve isn't clear on their definitions of"abuse" however, you should be okay provided you don't purchase lots of games, and you refund the majority of them. Valve mentions that if you purchase an item prior to the sale and return it to buy it again during the sale price to make money, the money doesn't mean you're stealing.  For instance it costs $100 to buy a game without any sales. After a few days, there's a sale in which you can purchase it at $50. It is possible to return the game to us for $100, and then purchase it for $50 on sales menu. This isn't a sham and is permitted provided that the game is purchased within the last 14 days. The refund you received will be returned to the payment method that you purchased the game with. You may even transfer the money into your Steam wallet to use it for other purposes. There Is A Limit On The Number Of Games You Can Return? There's no fixed limit to how many games you could be able to refund on your account However, the platform won't permit users to violate their return policy. If you have a large number of returns to your account or you have a lot of requests for refunds, you may receive the email of Steam warning you to reduce the pace of your return. If you keep sending requests for refunds the account may be banned from making refunds in the first place. Steam Refund Abuse Then there's the issue of abuse of refunds. A lot of players have tried at cheating the system by attempting to play for no cost. It's a matter of playing for under two hours, and then submitting an application for a refund, then returning the game to be returned. Indie game creators have voiced their displeasure against this kind of practice! The games with the shortest duration suffer the most. In any event, if Valve detects an unusual pattern of activities (too many requests within the span of a few minutes) then you'll be issued an alert. If you disregard it and continue to slack off then you'll be denied the option to get a refund. You can, however, refund games purchased on Steam in the event that their price goes lower and then repurchase them for a lower cost. It's not considered an act of abuse. Source: https://gamefiko.com/posts/how-to-refund-a-game-on-steam
Players must decide whether the experience is a riot
The Sorceress is among the most sought-after classes within Lost Ark since launch day. It is not just an extremely enjoyable class to play Lost Ark Gold , but it's also one that can be quite forgiving by being able to cast elemental spells against enemies from a large distance. But, certain players might be unable to play due to it having very weak defense capabilities. If you're starting off with a brand new Sorceress or want for ways to improve efficiency in Chaos Dungeon clearing speed, make sure to check us out We've got you covered. Lost Ark - New Powerpass Progression Events With the July Update With the Lost Ark July update, Amazon offer players an Punika Powerpass following the completion of punika's mission "Berver's Friend" in the course of the event. For accessing this quest players must first complete all Adventure Quests which are marked by red exclamation points on Punika to collect stamps and become a citizen.You might have noticed a thing , though: you're not likely to get 60fps or more in the game. This is due to the fact that it is locked in line with the refresh rates of the monitor. In reality, that's part in the best-case-scenario, since the game uses an open-bordered window by default however, even if are using a high-refresh monitor, it's possible to be restricted by 60 frames per second, even if your machine is a lot more capable than the one you have. The first step, then, is to jump into"Video" on your Settings screen and switch the Screen to Borderless to full Screen.The subsequent step involves attempting to go beyond that refresh speed of the screen, although it's not possible to do this from Lost Ark itself--you're going to be required to use the settings on your GPU. The precise steps to take depend on whether your computer has an Nvidia or AMD graphics card. First, you must shut Lost Ark down, as the changes won't be effective until you restart it after making the changes. The art of fishing in Lost Ark Gold for sale is one that could be anything from yawn-inducing boredom to reaction-testing anticipation. Lost Ark has its own particular way of how to fish. Players must decide whether the experience is a riot or another excellent way to relax on the keyboard.
Star Wars: Battlefield.. er, Battlefront
I don't play as many shooters as I used to. Nowadays, I play a lot more story-based gaming. A lot more solo campaigns. It's something I enjoy - the building of a narrative, the participation in the narrative. It's not that shooters don't have narratives, it's just that they're mostly aimed for online competitive play these days. That being said, when I recently purchased my PS4, I bought the Battlefront bundle, so I got Star Wars: Battlefront along with the console. Which I'm actually really happy about. I love Star Wars. Like, way too much. I'd been paying some attention to this game in the months leading up to it's release, and I was pretty sold on it early. I loved the original Battlefront. I played a s#itload of it on my PSP back in the day. So seeing a new one being made, with the option of first or third person shooting, got me stoked. Seeing the graphic updates and the scope of the matchups brought out that good ol' nostalgia. Really most of my initial draw to this reboot is fueled by nostalgia. As things go when you're running on nostalgia, the feeling fades fairly quickly when you have the opportunity to re-experience the old nostalgic fun. When I sat down to play some good ol Battlefront (taking a break from the eternal time-suck that is Fallout 4) I was immediately prompted to make an EA account to even play the game. Cool. But I made the account, immediately forgetting all the details for it because fuck you, Electronic Arts. I was then prompted to play through the 'Missions' option of the game before jumping online into real-life action. But I ain't no chump. So I decided I didn't need no damn 'Missions' and I jumped right into the online competitive play scene. And died. Promptly. Because the way that Battlefront is set up, as far as I can see, is that players of varying different levels are all shoved into the same match as one another. This means that plenty of players are outfitted way better than you are, armed with just your teeny blaster and one grenade. So I died a lot. Probably more than regular people would, because I'm particularly shit at these large-scale gun battles. I get turned around a lot and I have a hard time finding where the fight is happening in a lot of games. I really couldn't find a picture that captures what I want to say here adequately. You see how that AT-ST is currently experiencing some explosive action? Well that doesn't begin to cover how it pans out in actual live games. In the games I've played so far, there are approximately a million explosions per square foot of map space. Grenades - everywhere. Orbital Strikes - often. THERMAL IMPLODERS. ROCKET LAUNCHERS. EXPLOSIVE LASER ROUNDS FROM AT-ATs and AT-STs. It's hard to get yourself oriented to the game as a newbie because you're constantly screaming at your TV, because there are A MILLION EXPLOSIONS HAPPENING ALL THE TIME. Thankfully, there isn't friendly fire in the game modes I've played so far. You can accidentally kill yourself, but your teammates explosives shouldn't be a problem for you. So once you get adjusted to the constant explosions, you'll start figuring out the clear similarities between Battlefront and Battlefield. It's in more than just the same. It's in the way the maps are set up, and the feel of the weapons. The grander scale of some of the 20 vs 20 maps scream Battlefield, especially when you look skyward and see TIE Fighters and X-Wings tearing across the sky. (I don't honestly know, but I'd like to think those same starfighters screaming across the ceiling in the ground force games are other players playing a fighter squadron match on the same map as you in live time.) There are about 9 different game types, ranging from your regular Team Deathmatch to Hero Hunt, where 7 players hunt down the 8th, a Hero character. Killing the hero grants the player the next turn as one of the icons of the film franchise. I feel like I always wind up getting Leia. So the gameplay on the ground isn't really all that special or unique except for the Star Wars varnish. It's still a competent shooter with a lot of action and sprawling maps to get turned around on. Where I lose my mind is in the Fighter Squadron matches. Piloting a TIE Fighter feels all kinds of correct in Battlefront. I try to play most games in the first-person perspective, for some kind of realer connection to the whole shebang, but I am too green. I haven't quite found my wings yet and so I lose track of the player I'm chasing in the madness of aerial combat. Still, in either first person or third, fighting these battles in these starships is such a rewarding feeling. I'm pretty bad at them, but I enjoy it the whole time. I love feeling like a kid shooting lasers at other kids. Plus, with the fast pace of it all, I don't get too bummed when I inevitably bite it. Which I do. A lot. Ultimately I think Battlefront functions as a competent Battlefield clone. It's really not changing up the game for online FPS titles and it's really not even making the existing model look perfect. It's just a fun shooting romp dressed up in the most popular franchise in history. That being said, it feels so good to have a good Star Wars game again. It's been a long time since KOTOR.
Does twitter feel different to anyone else these days? maybe it’s just me
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KÈO NHÀ CÁI 11 – TỈ LỆ KÈO CÁ CƯỢC BÓNG ĐÁ HÔM NAY
Kèo nhà cái 11 (hay còn gọi là Keonhacai11) là nhà cái cá cược luôn đề cao tiêu chí uy tín và chất lượng số 1 tại thị trường châu Á. Ngoài đem đến cho người chơi sân chơi cá cược trực tuyến, Kèo nhà cái 11 còn phục vụ cho anh em kho game bài đổi thưởng và những đánh giá, nhận định về nhà cái uy tín. Sự hài lòng của anh em chính là động lực phát triển của chúng tôi. Website: https://keonhacai11.com https://www.teachertube.com/user/channel/keonhacai11com https://www.mapleprimes.com/users/keonhacai11com https://cycling74.com/author/63377afbba4cc6247adcf8fe https://hypothes.is/users/keonhacai11com https://www.beatstars.com/keonhacai11com https://www.lifeofpix.com/photographers/keonhacai11com/ https://www.misterpoll.com/users/5001004 https://pantip.com/profile/7238437 https://godotengine.org/qa/user/keonhacai11com https://www.intensedebate.com/people/keonhacai11comm https://coub.com/keonhacai11comm https://www.myminifactory.com/users/keonhacai11com https://www.quia.com/profiles/keonhacai11com https://www.hulkshare.com/keonhacai11com https://os.mbed.com/users/keonhacai11com/ https://triberr.com/keonhacai11com https://www.longisland.com/profile/keonhacai11com https://experiment.com/users/keonhacai11com https://www.codechef.com/users/keonhacai11com https://app.roll20.net/users/11135269/keo-nha-cai-11 https://www.weddingbee.com/members/keonhacai11com/ https://guides.co/p/keonhacai11com https://www.myvidster.com/profile/keonhacai11com https://www.divephotoguide.com/user/keonhacai11com https://www.doyoubuzz.com/keo-nha-cai-11 https://www.bitsdujour.com/profiles/Ww5X1u https://recordsetter.com/user/keonhacai11com https://startupmatcher.com/p/keonhacai11 https://www.bahamaslocal.com/userprofile/1/155396/keonhacai11com.html https://www.gta5-mods.com/users/keonhacai11com http://www.babelcube.com/user/keo-nha-cai-11-ti-le-keo-ca-cuoc-bong-da-hom-nay https://www.ohay.tv/profile/keonhacai11com https://keonhacai11com.cgsociety.org/profile https://www.pokecommunity.com/member.php?u=1099357 https://roomstyler.com/users/keonhacai11com https://worldcosplay.net/member/1085306/club https://git.project-hobbit.eu/keonhacai11comm https://www.metooo.io/u/keonhacai11com https://beermapping.com/account/keonhacai11com http://qooh.me/keonhacai11com https://nootheme.com/forums/users/keonhacai11com/ https://yolotheme.com/forums/users/keonhacai11com/ https://www.zippyshare.com/keonhacai11com https://www.speedrun.com/user/keonhacai11com https://forums.prosportsdaily.com/member.php?1341199-keonhacai11com https://www.checkli.com/keonhacai11com https://sharequant.tribe.so/user/keonhacai11com
Favorite Video Game Quotes
As a writer, I often find myself thinking about other writers, or writings. Some things will be so staggeringly well-crafted that I'm taken aback. This feeling is made stranger to me when they come from places I wouldn't necessarily expect them, like video games. Yet still, some games deliver lines so amazing that they resonate with me long after playing. "The cake is a lie" - Portal Not a spoken line, but still one of the most popular quotes in video game history. In fact, it's almost a cliche in its own right at this stage. It's possible (probable, even) that you may have heard this line without even knowing the context. I guess you'll just have to play the game to find out! (Or Wikipedia, I guess, if you're lame.) "There is always a lighthouse, there is always a man. There is always a city." - Bioshock Infinite I still get chills just thinking about this sequence. As you might be able to tell from some of my previous cards, I really loved Bioshock Infinite. This was a major part of the reason why. At the game's end, the 'infinite' part of the tilte is made clear, and this line shows that no matter what happens, no matter what choices are made, there is another reality where it is all different, though there will always be these constants. One of the deepest lines from any game. "Nothing is true, Everything is permitted" - Assassin's Creed series Another one of those chilling, deeply philosophical lines. More an observation about human life than a doctrine to live by, this quote encapsulates the Creed. As Ezio puts it: "To say that nothing is true is to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization. To say that everything is permitted is to understand that we are the architects of our actions and that we must live with our consequences, whether glorious or tragic." "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. Their silence is your answer." - Mass Effect 3 Though a little unrelatable due to the scale of what is being said here, this quote is still haunting because it still captures the horros, the atrocities, of war. In just two sentences, it showcases the folly of honor, of believing in honorable conflict. There is no honor in violence, for anyone. "A hero doesn't need to speak. When he is gone, the world will speak for him." - Halo 3 This quote is so perfect because it is so apt. It gives new significance to all of gaming's voiceless heroes (even though that doesn't include Master Chief). A true hero leaves such a strong impact that his actions speak volumes for him, and those actions inspire others to speak about them. Heroes are remembered not for their words, but their deeds.
What Was The First Video Game?
What was the first video game? In the month of October in 1958 Physicist William Higinbotham created what is believed to be the first ever video-based game. It was a simple tennis game that was akin to the popular 1980s game Pong and was quite popular at an open house at the Brookhaven National Laboratory open house. Higinbotham was born the 25th of October 1909 in Bridgeport, CT and grew up in Caledonia, NY. His graduation in 1932 from Williams College in 1932, and went on to graduate school in the field of physics in Cornell University. While at Cornell as an undergraduate student, he worked as an electronic technician. After 1941, he was a part of in the MIT Radiation Lab, where was working on cathode-ray tubes for displays in radar. In 1943, he relocated from Los Alamos to Los Alamos to work on electronics for a timing device for the nuclear bomb. In 1948, he was a member of Brookhaven National Laboratory's instrumentation team. He was the the head of the group from 1951 until 1968. In October, Brookhaven hosted the annual day of visitors, where thousands of visitors were invited to tour the laboratory. Higinbotham was the one who designed an exhibit that showed the instruments division's work. The majority of the exhibits were boring. Higinbotham was convinced that he could keep the attention of visitors by making an interactive exhibit. He later mentioned in a interview in a magazine that he considered "it might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society." The instrumentation group was equipped with an analog computer of a tiny size which could show various curves, such as the trajectory of a ball that bounces using an oscilloscope. It took Higinbotham just a few hours to conceptualize the idea of a tennis match, and just a couple of days to create the components. He had worked on radar displays and other electronic gadgets, Higinbotham had no trouble in creating the simple display for the game. What Was the First Video Game? Like the debates surrounding numerous inventions and discoveries The question of the very first game on video, and the creator of it have various answers. However, if you sort through the chaos it will be easier to narrow your choices and narrow down some potential candidates. Bertie the Brain According to some sources, the first video game developed is Bertie the Brain - constructed in 1950 by an inventor known as Josef Kates. This huge, massive machine, which was four meters high it played a classic childhood game called Tic-Tac-Toe and was on display at the Canadian National Exhibition. For months, attendees at the Canadian National Exhibition were able to test an artificial mind of Bertie the Brain with varying levels of difficulty at their pleasure. In its day, Bertie was a marvel of technology that never before seen. Unfortunately, this aspect of our history was discarded towards the end of the exhibit and dismissed as a mere "novelty," even if it was a fantastical one. We're returning to our definitions of an online game, one of which Bertie the Brain isn't quite able to fulfill. Tennis for Two: The World's First Video Game In October of 1958, Tennis for Two, the first game to actually be played on video, was made available to the public. It was played during an open house in Brookhaven National Laboratory. Brookhaven National Laboratory. One of the very first games on television created by William Higinbotham, turned out to be the highlight of the show to the delight of guests as well as Higinbotham himself. People queued up to play their turn participate in Tennis for Two. With a tiny analog computer, users could alter two knobs and press an icon, which played tennis games on an oscilloscope. It was basically an earlier version of cult game Pong which would become popular 14 years afterward. The game took just a few hours to create which was also a massive hit. Higinbotham was thrilled, since his small experiment accomplished exactly what he wanted to achieve in bringing life to an otherwise boring and dull occasion. Higinbotham created video games in order to prove that science doesn't have to be all about destruction and war. Tennis for Two quickly became the most talked about piece in the show, and captivated the attention of those that played, in spite of the absence of fancy graphics or intricate controls. The players wrote their scores as well as challenges given out. Then, little did Higinbotham know that day that he had created an era-defining movement. The movement would continue to expand over the next few years and eventually transform the industry of entertainment into the present. Similar to its predecessor Bertie the Brain, Tennis for Two was almost lost to the world after the event was hosted by Brookhaven National Laboratory. It wasn't until a few decades later when the seeds planted that day would bloom and begin to grow. William Higinbotham, despite being acknowledged as the creator of the very first game invented, did not decide to focus on this area of research and study. He left the project in other competent hands, he went back to his research in the field of nuclear weapons control throughout the course of his life. Tennis for Two, a crucial part of the history of gaming was destroyed and its components were used in various projects, ruining it for ever and making it a forgotten relic from the past. However, the story continued to go on and from that point onwards, the video game business would continue to expand exponentially growing in popularity as years went by. What Was the World's First Video Game? On a day of autumn in the middle of October 1958, a nuclear physicist Dr. William "Willy" Higinbotham, prepared something very special for people who attended Brookhaven's annual public exhibit. In the past, visitors, mostly local students -- had attended the event but left without having a connection to the static exhibits that showcased the lab's significant, but complicated and confusing research. As the person responsible for the displays for the show the Dr. Higinbotham decided he needed to develop something that was more engaging for his guests and amuse guests while showcasing the latest technologies at the laboratory. Through this research Higinbotham was able to create something unique. Higinbotham created something unique and the guests who came to Brookhaven in the fall of 1958 became the first "gamers." A Nuclear Physicist Invents Video Games It's a bit odd it is that. Higinbotham's history is interwoven with the advent of video games, for a variety of reasons. One reason is Dr. Higinbotham never worked for any major toy manufacturer. He couldn't find an early video game manufacturer similar to Atari. He was also not advocating for video games in his life. Instead, in one the many happy coincidences of the past the late the late Dr. Higinbotham was instead a highly respected physicist who had an extensive and prestigious career in government research and human rights work. Dr. Higinbotham's career was launched in World War II, when Dr. Higinbotham was in charge of the electronics division within the Los Alamos National Laboratory, the laboratory famous for generating one of the first nuclear weapon. When he was at Los Alamos, he was involved in the development of the ignition system that would be used to ignite the first nuclear bomb. Following the war After the war, the Dr. Higinbotham became deeply involved in the nuclear nonproliferation movement, a campaign aimed at reducing the proliferation and proliferation of nuclear arms. For the majority of his professional career the majority of his time, he worked as an employee at Brookhaven where he held a variety of different posts, including as the head for the Instrumentation Division. Source: https://gamefiko.com/posts/what-was-the-first-video-game
Top 5 game bắn cá đổi thưởng uy tín VN cho Android, IOS, APK - Top 10 Nhà Cái Uy Tín Nhất Việt Nam và Thế Giới 8/2022
Top 5 game bắn cá đổi thưởng uy tín VN cho Android, IOS, APK - Top 10 Nhà Cái Uy Tín Nhất Việt Nam và Thế Giới 8/2022 Website : https://giaicanh.com/top-5-game-ban-ca-doi-thuong/ Hastag: #ban_ca_doi_thuong #bắn_cá_đổi_thưởng #game_ bắn_cá Địa chỉ : 55 Nguyễn Văn Quá, P. Đông Hưng Thuận, Quận 12 Phone: 0979797979 https://cycling74.com/author/633861baba4cc6247adcfa9b https://hypothes.is/users/top5gamebancadoithuong https://www.beatstars.com/top5gamebancadoithuong https://www.lifeofpix.com/photographers/top5gamebancadoithuong/ https://www.misterpoll.com/users/5007188 https://godotengine.org/qa/user/top5gamebanca https://pantip.com/profile/7239421 https://www.intensedebate.com/profiles/top5gamebancadoithuong https://coub.com/top5gamebancadoithuong https://www.myminifactory.com/users/top5gamebanca https://www.quia.com/profiles/top5gamebancadoithuong https://www.hulkshare.com/top5gamebancadoithuong https://os.mbed.com/users/top5gamebancadoithuo/ https://www.longisland.com/profile/top5gamebancadoithuong https://triberr.com/top5gamebancadoithuong https://experiment.com/users/top5gamebancadoithuong https://www.codechef.com/users/top5gamebancad https://app.roll20.net/users/11137662/ban-ca-doi-thuong https://guides.co/p/top5gamebanca https://www.weddingbee.com/members/top5gamebancadoithuong/ https://www.myvidster.com/profile/top5gamebancadoithuong https://www.doyoubuzz.com/cv-b-n-ca-d-i-th-ng https://www.divephotoguide.com/user/top5gamebancadoithuong https://www.bitsdujour.com/profiles/GsZK3H https://startupmatcher.com/p/bncithng-7 https://recordsetter.com/user/bancadoithuong361 https://www.bahamaslocal.com/userprofile/1/155564/top5gamebancadoithuong.html http://www.babelcube.com/user/ban-ca-doi-thuong-7 https://www.ohay.tv/profile/top5gamebancadoithuong https://top5gamebanca.cgsociety.org/profile https://www.pokecommunity.com/member.php?u=1099801 http://www.video-bookmark.com/bookmark/5441677/ban-ca-doi-thuong/ https://roomstyler.com/users/top5gamebancadoithuong https://worldcosplay.net/member/1085617/club https://git.project-hobbit.eu/top5gamebancadoithuong https://www.metooo.io/u/top5gamebancadoithuong https://beermapping.com/account/top5gamebancadoithuong http://qooh.me/top5gamebanca https://nootheme.com/forums/users/top5gamebancadoithuong/ https://yolotheme.com/forums/users/top5gamebancadoithuong/ https://www.zippyshare.com/top5gamebancadoithuong https://www.speedrun.com/user/top5gamebanca https://forums.prosportsdaily.com/member.php?1341745-top5gamebancado https://www.checkli.com/top5gamebancadoithuong https://sharequant.tribe.so/user/top5gamebancadoithuong https://angel.co/u/b-nca-d-ith-ng https://www.castingcall.club/top5gamebancadoithuong
Cum să vizionez Teambuilding (2022) (2022) online subtitrat în română oricând vreau?
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It's Here, It's Happening: MGSV
Fans can release their held breath; as of today, September 1, Metal Gear Solid V: The Phantom Pain has been released, and you can pick it up immediately. You might not be able to get your hands on the cover above, because the day one edition will fly off the shelves faster than you could imagine. Only fitting, for the end of such a storied franchise. Few other games achieve the reverant status afforded to the Metal Gear series. They simply don't make fans like the fans of Metal Gear. The series has spanned almost 20 different games, across over a half dozen different platforms. Now, with this game, the series has reached even newer heights, and the fans are clamoring. So what do we know about MGSV already? Well, kind of a lot. Nowhere near all of it yet, but certainly a lot. We know that it's set in Afghanistan in 1984 - nine years after MGSV: Ground Zeroes, and 11 years or so before the first Metal Gear, which was set in 1995. We know that in this game, Snake's code name is Punished "Venom" Snake. We know that he loses an arm and has it replaced by a robotic transplant - hence the subtitle. We also know that there is a man (who may or may not be a figment of Snake's disturbed psyche, going by trailers) called Skull Face. Why is that? It's because his face was heavily damaged in a bombing of his home as a child. From a gameplay perspective, we also know that this game emphasizes the actual gaming far more than any other installation has. With the exception of the prologue, the cutscenes are much shorter than one might expect from a Metal Gear game, and there is a much larger emphasis placed on the player's decision making and game playing. Phantom Pain features a free, open world for the player to conduct their mercenary business in. The player is dropped into missions with only an objective; the manner in which you accomplish this objective is entirely up to you. Taking away a little from their stealth game roots, players have the ability to go balls-to-the-wall with it, loading out with heavy weapons and giving the possibility for airstrikes and the like. However, you can of course go about things in a stealthy way, accomplishing the objective without raising any alarms and with barely a guard's hair rustled. You are rewarded for either approach, though series fans will likely stick to the stealth side of things. Don't fix what ain't broke, right? Also new in this game is the things you can do with Mother Base, Snake's center of operations floating near the Seychelles of the eastern coast of Africa. In Phantom Pain, you have the ability to recruit and hold mercenary troops whom you can use then to send out on different side missions that can earn you rewards. These rewards can be things like money or metal goods, which can in turn be used to upgrade your gear or the base itself. It's kind of a game within a game, and it carries its own risks. Your troops are given ranks, and if they wake on a mission that's above their ability, all you will get out of it is dead units. So you have to spend some time training your people to be the best they can be, all so you can make your equipment and base the best that it could be. All in all, everything that has gone into this game is the finest work of videogame's favorite crazy person, Hideo Kojima. He has said in interviews before that this game is the game he's been ideally trying to make since the very beginning. It's only now that the technology is where it needs to be for it to have been a possibility. With The Phantom Pain, we close the book on the legacy of Metal Gear Solid, and it is a decisive, astounding finale.