Cobalt Preview: Chaotic And Robotic

There's so much going on in Cobalt. Like, too much.

In truth, as much as I detest "it is like this but this," I really feel like that is the perfect place to begin. The easiest way I can describe Cobalt (the primary third-celebration launch from Minecraft's Mojang) is as a curious mixture of John Woo, Super Meat Boy, Contra and (most prominently) Super Smash Brothers.

Like I mentioned ... quite a bit going on.
%Gallery-131035%You control a diminutive, adorable, blood-thirsty robotic battling others of your kind in a 2D, neon-drenched battlefield. Apart from have at their disposal (batteries, hatred of flesh-males), these bots have a fast arsenal of explosives, energy weapons and good quaint robotic punching.

Whereas the modes I played at PAX had been fairly typical (capture the flag, dying match), their pace was way more accelerated than what you'd anticipate. Kills and captures happen fast, and one nicely-placed grenade can flip the tide.

It was clear that there was particular technique to this robotic madness.

In actual fact, the one time the sport slows down is when an enemy projectile is nearing one of many bots. As time slows, the bulky beam or bullet is highlighted, and the target has just one likelihood to deflect the shot by rolling into it (cool) or punching it away (supremely cool).

The effect of this slowdown is that a bunch of gamers assembly in the middle of a map quickly transitions into a slow-mo gunfight that could possibly be accurately described as a bullet ballet if the robots weren't so stubby and if a large number of the "bullets" weren't rockets/grenades/power beams. It will not be elegant, but it surely certain is a heck of loads of fun.

Although chaos outlined my brief play time with the game, there appeared to be deeper systems that gamers could explore as time goes by. In actual fact, I used to be unable to finish the "advanced tutorial" which taught strikes like getting more grenade distance by throwing mid-roll.

Whereas the speed and frantic motion was rather a lot to wrap my mind round in a crowded expo hall, it was clear that there was particular method to this robotic madness. I for one am looking ahead to exploring it when the game arrives on Computer, Mac and Linux this fall.