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It's Here, It's Happening: MGSV
Fans can release their held breath; as of today, September 1, Metal Gear Solid V: The Phantom Pain has been released, and you can pick it up immediately. You might not be able to get your hands on the cover above, because the day one edition will fly off the shelves faster than you could imagine. Only fitting, for the end of such a storied franchise. Few other games achieve the reverant status afforded to the Metal Gear series. They simply don't make fans like the fans of Metal Gear. The series has spanned almost 20 different games, across over a half dozen different platforms. Now, with this game, the series has reached even newer heights, and the fans are clamoring. So what do we know about MGSV already? Well, kind of a lot. Nowhere near all of it yet, but certainly a lot. We know that it's set in Afghanistan in 1984 - nine years after MGSV: Ground Zeroes, and 11 years or so before the first Metal Gear, which was set in 1995. We know that in this game, Snake's code name is Punished "Venom" Snake. We know that he loses an arm and has it replaced by a robotic transplant - hence the subtitle. We also know that there is a man (who may or may not be a figment of Snake's disturbed psyche, going by trailers) called Skull Face. Why is that? It's because his face was heavily damaged in a bombing of his home as a child. From a gameplay perspective, we also know that this game emphasizes the actual gaming far more than any other installation has. With the exception of the prologue, the cutscenes are much shorter than one might expect from a Metal Gear game, and there is a much larger emphasis placed on the player's decision making and game playing. Phantom Pain features a free, open world for the player to conduct their mercenary business in. The player is dropped into missions with only an objective; the manner in which you accomplish this objective is entirely up to you. Taking away a little from their stealth game roots, players have the ability to go balls-to-the-wall with it, loading out with heavy weapons and giving the possibility for airstrikes and the like. However, you can of course go about things in a stealthy way, accomplishing the objective without raising any alarms and with barely a guard's hair rustled. You are rewarded for either approach, though series fans will likely stick to the stealth side of things. Don't fix what ain't broke, right? Also new in this game is the things you can do with Mother Base, Snake's center of operations floating near the Seychelles of the eastern coast of Africa. In Phantom Pain, you have the ability to recruit and hold mercenary troops whom you can use then to send out on different side missions that can earn you rewards. These rewards can be things like money or metal goods, which can in turn be used to upgrade your gear or the base itself. It's kind of a game within a game, and it carries its own risks. Your troops are given ranks, and if they wake on a mission that's above their ability, all you will get out of it is dead units. So you have to spend some time training your people to be the best they can be, all so you can make your equipment and base the best that it could be. All in all, everything that has gone into this game is the finest work of videogame's favorite crazy person, Hideo Kojima. He has said in interviews before that this game is the game he's been ideally trying to make since the very beginning. It's only now that the technology is where it needs to be for it to have been a possibility. With The Phantom Pain, we close the book on the legacy of Metal Gear Solid, and it is a decisive, astounding finale.
7 Reasons Why Call of Duty: World at War is the Best COD Game
Just today I saw that @paulisadroid, the animatronic stuffed mouse that is the Video Games community moderator wrote a card about why Call of Duty is terrible and no one should play it. I don't disagree with the points he made there, but it also made me think. I don't really enjoy the Call of Duty franchise all that much, but there was one of them that I did enjoy a bunch. That game was World at War, and it was a jump back into WWII after Modern Warfare... modernized the series. The Setting Yes, it was WWII yet again, but this time it was in the Pacific Theatre. It meant that instead of yet another game where you're shootin' Nazis for the sake of prtecting the world from Nazi evil, you're fighting on the other side, a side that video games often seem to forget happened. It's a different kind of fight here entirely. The Attack Dogs An airstrike is cool, yeah, but it doesn't strike the same fear as a pack of attack dogs does. Like, a plane you can't win against. Maybe you can kill dogs, right? No. You suck, you can't, you die. But you died with hope of living, which is, in my opinion, worse. The M1 Garand. I don't think you'll ever find a weapon so weirdly satisfying to wield in a video game than the M1 Garand. This plinky rifle will be your best friend, protector, and maybe lover for the time you'll spend in Pacific forests. The timing will always be perfect as you pick off the heads of the enemy o The Co-Op What Modern Warfare lacked and that World at War granted us was competitive online co-op play, for up to 4 players. Playing through Call of Duty campaigns are all more or less the same anyway, but adding your friends into it to make it more competitive, earning points over one another, gave it that extra spin. Viktor Reznov "Our grip tightens around the black heart of Berlin. The Führer demands all to shed their last drop of blood in it's defense. The old, the young, the weak. If they stand for Germany, they die for Germany. Building by building. Room by room. One rat at a time." The most badass Russian in existence, voiced by Gary Oldman. Could you ask for better? The Vehicles I know, I know, the vehicles sucked ass in this game. But for me, the fact that they tried something new, tried bringing tanks and things like that into the game, that should be reflected upon as a good thing. Call of Duty is too eager to have the 'new' features just be prettier guns or new killstreaks. World at War tried something better. Nazi Zombies. I don't think I need to explain this one.
An Open Love Letter for Warcraft III
Let me take you back in time. Back through the hallowed halls of gaming, to a simpler time. A time before iPhones, if you can imagine that ever being so. A time when Friends was still on the air. The year was 2003. I was eleven, and one day I was out and about with my ma, and we chanced across an EB Games. EB Games was a marvelous place for a young'un like me. It was the only real competition for GameStop and it was geographically closer to my house. Inside the store I kept pestering my mom to buy me something. I wanted a new game! Finally she relented, and I picked up something that would change my whole gamer life.... THE MOTHERFUCKIN' WARCRAFT III BATTLE CHEST. I'd like to say that it was a random pickup, that it was a predestined force, cosmic in nature, that prompted me to select this game among all others in the store. I'd like to say that, but it isn't true. I knew about Warcraft because of a couple of my friends; one really loved Starcraft, the other, Warcraft. Both parties tried to convince me to get their respective favorite, but I was ultimately sold on fantasy over sci-fi. So my ma bought me the game. Honestly, had she known what that would mean for me, what it would entail, she probably wouldn't have. She probably would've walked right back out of the store. But she didn't, so she didn't. It started a new chapter in my young life. The game opened me up to gaming on my family's PC. I honestly can't remember if we had a console in the house yet at this stage. My memory of that time of my life is defined by moments, and not necessarily the continuity between them. Either way, WCIII was the defining game of that period of my life. I fell immediately in love with the game. RTS made sense to me. Having also loved Legos, I really dug the the building of the base and the strategic defending of it. I liked the variety between units and the different ways it meant you could accomplish objectives. More than all that, I loved the narrative. It was an awesome story about a mystical land on the edge of demonic extermination. Arthas' fall from grace into Death Knighthood, Thrall's quest to preserve his people, Malfurion's attempt to fight against the encroaching evils, and the way it all came together was the dopest thing to me. More than all that, it introduced me to online gaming. Just seeing this image of the old Battle.net screen brings the nostalgia on with some force. I want to just click on Play Game and get back into it. I loved playing against other kids. I wasn't really all that good, but shit, it was fun. It was the custom games that I loved the most, though. The variants that allowed the players to design a different game entirely. There were a bunch of different ones, from tower defense to a fight with anime characters. My favorite of all of them was undoubtedly DBZ Tribute. No question about it. I tried to find a good image for it, but it's hard to find. Basically, it was a custom game where you could play as any of the major z fighters, or some of the major villains. As I remember it, you could play as either Goku, Vegeta, Piccolo, Gohan, Future Trunks, or Goten and Kid Trunks as a twosome deal for the heroes, then Cell, Broly, Buu, Metal Cooler, Android 13, or Bebi for the villains. It's hard to tell people that my favorite DBZ game isn't strictly a DBZ game. XD I play League of Legends now, and that's also because of WCIII. It's where DoTA started, and LoL is effectively just a DoTA clone. DoTA is now a Valve game and makes them plenty of money I'm sure, I don't know, I don't play it. Coming up on WCIII as my intro to PC gaming makes me a little later than some others in the PC gaming circles, but I still have to be thankful for it. Without it, I may have been doomed to an entirely console life. Not that I don't like consoles, but there's so much more that can be done on PC. So thank you, Warcraft III. And also Blizzard, I guess, but I don't know why you waited so long to get into the MOBA business considering you had em first, you dumb-dumbs.