2 years ago
hunahuna
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Why is Sony's newest IP catching so much hate?
The Order: 1886 recently dropped this month, a greatly anticipated game for the past few years. There have been a slew of hate thrown around the game before it's release, but it now seems to be taking a lot of hate post release, even if it is a solid new title.
Prior to release, the game caught flak due to two things primarily. One, the game runs on 2.40:1 (1920 x 800) instead of the normal 16:9. This means the game looks cropped, like how a widescreen movie is shown, with black bars on the top and bottom. The game also runs at 30 fps. Both of these were done so the game would have a "cinematic appeal", because movies typically use both 2.40:1 and 30 fps.
Both of these are not a big deal for mean and I am sure many others care little about the developer's choice in making the game like this.
However, post release arguments are a bit different. Many gamers are upset, and developers are upset that gamers are upset. Essentially, the post release arguments also come down to two basic things.
Firstly, that the game is too short. Beating the game on the easiest difficulty without exploring will take you 5 hours, while a normal play through will take around 8-10 hours. Now this wouldn't be as big of a deal if the game was structured differently, for example: an open world or things like multiplayer and coop would all help give players more things to do once the game is completed.
Secondly, the game has a large number of cinematic, or playable-cinematic, sequences that are forced into the encounters with enemies. This means that the game may sometimes feel like it is on rails, or you have no control over what is happening in the encounter.
Now the developers for this game, Ready at Dawn, are on damage control. Their previous IP, God of War, was a huge success and followed a similar format to The Order. However, the devs are quite confused as to why their new game gets so much flak.
"We have this uncanny 'haterade' for our game no matter what,” said the game’s director Dana Jan. “People are looking for something to throw at our game, some reason to hate it. I'm excited to hear what people who have actually played the game think about it, how do they feel about the quality and the quantity? I think by and large that most people are going to be satisfied."
While I do think people have legitimate complains about the game, I do think it is receiving an unfair amount of hate. However, it is important to note that I don't think the game is worth $60 if I only get 8 hours out of it with little replay value, but I will most likely buy it on sale as it does seem like a fun game to play.
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@MattK95 I know what you mean, it can really ruin a game if the focus is supposed to be on superb story telling.
@RobynSecor yes that's exactly it, If I'm going to enjoy a story I'm going to need some characters that are written well and at least have some ability to keep my interest, the interactions they had between the characters was another issue I had with this, the scripting was terrible... But as I said it's just my opinion
They say on artificial turf it just ain't baseball. At 30fps, it just ain't gaming.
@Spudsy2061 Seeing as the vast majority of games being released are 30fps I would have to respectfully disagree. 60fps is great, but it is by no means a requirement for video games today. Most people come to expect at least 1080p 60fps now because that has been the standard for PC games for some time. Honestly, most people will never notice the difference
@hunahuna Most gamers will not notice the difference you're right but I would expect people who have been gaming, particularly on a PC as well, for some time to know the difference. 60FPS is just so much cleaner and it makes the visuals seamless. As a long time PC gamer, I don't think I could ever settle for less.