2 years ago
paulisadroid
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Three Reasons Why Hohokum Will Make You Want to Meditate
Honeyslug's Hohokum is one of the weirdest games I've ever played. I'm not really sure what it's about and I'm definitely not sure what the creatures are in the game (some of them look like penguins, that's cool). It doesn't tell you what to do or what the story is. But what it does do well is relax you. After playing Hohokum for (maybe) 30 minutes, I was lost in a zen-like state -- completely calm and relaxed -- and the only urge I had was to put the controller down and meditate.
www.youtube.com1DAA50E1-0355-420D-A1AD-2C244287F3DCCreated with sketchtool.

The Visuals

One of the things that stand out about this game is that it doesn't look like anything else out there. The art style is cute and, well, a little bit hipster-y. The colors are vibrant and clear. Each level is different than the last and the character you control (a snake like thing with one eye) is constantly changing colors. It's easy on the eyes and the art direction puts more emphasis on something that looks hand-drawn versus something created with pixels. This made it easier for me to connect to the game. I wanted to see what other creatures existed in this world, I wanted to see what colors I could make "my" character change into. I was fully invested.

The Play

The game controls so well. It doesn't give you an instructions on how to play, so a lot of it is figuring out as you go along. Your character is constantly movie and you turn them by using the analog sticks on your control. It seems like something so simple and so minuscule but it makes all the difference. The way the character reacts to your inputs on the controller is perfect. If you start picking up speed, you can really feel it and the same goes for when you decide to lose speed.
www.youtube.com1DAA50E1-0355-420D-A1AD-2C244287F3DCCreated with sketchtool.

The Music

This is probably the biggest reason why the game is so soothing. The music reacts to the way you play the game. The only thing that notifies you that you're doing something "right" (right is in quotes because I don't think there's anything you can do wrong while playing this game) is the sound of the music. It speeds up and changes depending on what you're doing in any given level.
The sense of play in Hohokum is enhanced by the visuals, the way it plays, and the music. Adding all of these pieces together help to create one of the most peaceful gaming experiences I've had in a long time and it essentially becomes a Ludic Poem. It's hard for me to play this game for a long periods of time because of the meditative state it puts me in after thirty minutes. If you haven't played this or watched someone else play it on YouTube, I suggest you do it immediately.
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