3 years ago1,000+ Views
Fallout 4 looks amazing. That's realy all that needs to be said. We could go on and on just singing the praises of the trailer show nat E3, and eagerly counting down the days until its November 10 release.
But we're not gonna do that, because that waiting will be interminable without something to talk about in the meantime. Thank the sweet gods of gaming for gamescom, then. Members of the press were invited for an exclusive, 25 minute gameplay video that featured an extensive look at the combat and other features of the game.

More Expansive S.P.E.C.I.A.L

For starters, the S.P.E.C.I.A.L system has been made more expansive. For a refresher, this is the system by which you assign your different stats. You have Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These stats determine the abilities you have in the game and the way you will interact with the world.
Part of the modifications done to this system is the way perks are built around them. Apparently, there will be 10 levels of perks to every different stat, meaning that for every point invested into the stat, a new level of perk is afforded to you that you can unlock. This means that there will be 70 perks in total, and appararently each with different ranks, making 275 in total.

More Intuitive Hip Firing

One of the biggest and most common complaints about Fallout 3 was the player's reliance on the V.A.T.S targeting sytem during combat. Because firing from the hip, or even down the ironsights, was so clunky feeling and awkward, most players just stuck to the time-freezing targeting to take out the enemies.
However, according to the gameplay footage at Gamescom, the firing mechanics have been worked on a LOT. For one, the V.A.T.S no longer outright freezes time, only slows it down, making it less safe as an option in combat. More than that, though, the shooting itself has apparently been made much better, giving a real sense that this is standing on its own as a shooter.

Gameplay Doesn't end With the Main Quest

Definitively the biggest complaint about Fallout 3 was the fact that once you played the main quest to completion, the game actually ended. Credits rolled and loading the save would bring you back to right before the last mission.
In fairness, this issue did get resolved in the game's Broken Steel DLC, extending the game past the ending of the main quest line.
However, none of that DLC bandaging here. Fallout 4 will officially continue on past the ending of the quest. You will be able to complete the story of the game and just keep on keepin' on, running amok all over the New England wasteland.

November 10, people. November 10.

I remember being so unbelievably pissed at the end of Fallout 3. I was like...are you effing kidding me? Because I wanted to explore afterword too and do all of the side quests. (it was a slow summer) anyway. I'm so stoked for this, do you think the PC version will be good? I don't have X Box because it's my brother's lol.
@tessstevens I worry that the PC version will have an FPS cap, though obviously I can't be sure of that. I'm hopeful, though, that Bethesda will do the right thing by their fans.